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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Necropolis...
Thread: Necropolis... This thread is 44 pages long: 1 10 20 30 ... 35 36 37 38 39 ... 40 44 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 24, 2015 08:39 PM
Edited by LizardWarrior at 20:45, 24 Jan 2015.



(also less colored version: link)

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Minastir
Minastir


Promising
Famous Hero
posted January 24, 2015 08:41 PM

I have just posted my changed Lamasu in this thread Fan-artowork even though it looks better i still don't like Lamasu

@LizardWarrior if you don't like 'that ugly hair' i have hairless version if you like
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted January 24, 2015 08:42 PM
Edited by Wellplay at 20:45, 24 Jan 2015.

@LizardWarrior i pick Minastir lich over this one, yours has to much going on...

@Minastir I like one with skin between wings and blood on mouth is not needed.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 24, 2015 08:47 PM

The way I see it, two lineup slots per tier were more or less reserved: Skeleton and ghost for core, lich and vampire for elite. I'd find it hard to imagine a necro without those, except maybe the ghost if we got some other kind of wraith.

So, what would we rather see as the third core? Ghoul? Mummy? Dark acolyte? Zombie? Revenant? A bone construct? I wouldn't want to see the zombie again and I'm not a fan of human cultists. Ghoul and mummy seem the only to stand out, revenant maybe if we think of it as an armoured corpse and redesign the vampire to rely more on supernatural powers rather than armour/sword. Doc already features different vampire types.





I miss mummies, would love to see them as elite troops Btw just how many of us were fine with ghouls? I found them a nice alternative to the zombie, just as tough but offensive and more mobile.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 24, 2015 09:07 PM
Edited by alcibiades at 21:08, 24 Jan 2015.

supertommy said:


Definitely an improvement.
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What will happen now?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 24, 2015 09:09 PM

Minastir deserves a QP for his awesome work IMO.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 24, 2015 09:11 PM
Edited by Galaad at 21:13, 24 Jan 2015.

LizardWarrior said:
Minastir deserves a QP for his awesome work IMO.

+1
Although I prefer Lizzy's version, I have seen the first works of Minastir and he improved his photoshopping in a rather frightening fast way.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 24, 2015 09:12 PM

Galaad said:
LizardWarrior said:
Minastir deserves a QP for his awesome work IMO.

+1

+1
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted January 24, 2015 09:23 PM

Stevie said:
Galaad said:
LizardWarrior said:
Minastir deserves a QP for his awesome work IMO.

+1

+1


+1

And fast to implement altough original color of vampire is better.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted January 24, 2015 10:56 PM

Quote:
Btw just how many of us were fine with ghouls?


Good idea, poor execution, they looked like some retards that were really into hardcore bondage

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 24, 2015 11:06 PM

Elvin said:
Btw just how many of us were fine with ghouls? I found them a nice alternative to the zombie, just as tough but offensive and more mobile.

I liked them for exactly that reason.
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EPICUSDOOMICUS
EPICUSDOOMICUS


Known Hero
posted January 25, 2015 08:47 AM

@Elvin

Ghouls are "Freaking Yeah" compaired to Zombies, for me. More mobile,
more savage, overall more agile if I might say.

@Supertommy

That IS a Lich, friend. Way to go!


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To die in battle is the greatest glory.
To choose to do so is the greatest honor!

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 25, 2015 09:19 AM

It's a question of how you do a unit, and I think they never got the Zombies right. I mean - what do we know about "Zombies"? What makes them special? Exactly: Every living unit they kill in a direct way becomes a Zombie - and fast - and every BITTEN unit becomes a Zombie as well, it just takes longer.

So, true, Zombies are slow, and Zombies are meatshields, and Zombies don't use sophisticated weapons: they might swing a club, and if a victim goes down they start eating/biting it.

This translates into low damage, but they would absorb every killed unit as a Zombie, starting next turn, while wounded units couldn't be healed or resurrected; instead, if the attacked unit won the battle, the wounded unit would simply be lost, while a wounded unit that stayed wounded (battle lasts) would turn a Zombie after 3 turns or something.

And suddenly they become somewhat interesting.

Ghouls on the other hand eat corpses. So while they could probably trained to kill, they'd do it to feed. Imo, Ghouls might have an ability like the Pao-Kais in HoMM 5 - feeding on corpses, raising themselves OR feeding on corpses and gain a lot of strength and agility.

A spider is not an undead horror or something. We had a spider in the game, a champion, the Namtaru/Fate Weaver - what a descension from there to a core creature that's - what exactly?

Lastly, Mummies. As a Core unit, I don't see them doing more than Cursing enemy units; they feel wasted.

I also don't see a Reaper&Apocalyptic Rider like creature having ANY place in Ashan Necropolis: what is that supposed to be, actually? It looks slapped onto the line-up, and unnecessarily so. There would be the Namtaru and the fantastic Wight/Wraith from HoMM 5 - no need to reanimate the Bone Dragon or invent some Asha-alien mythological Dark Rider on a Pale (skeletal) Horse that doesn't fit.

Overall impression is that of a ragtag bunch of freaks without any unifying theme.

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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted January 25, 2015 10:09 AM

Kronos1000 said:
That Lich looks so much better than the official one. It just goes to show that a simple head replacement could do the job. Edit: And removing the spikes.

Too bad skeletal Liches don't exist in Ashan.


What about the liches from H5?
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted January 25, 2015 10:18 AM

Dies_Irae said:
Kronos1000 said:
That Lich looks so much better than the official one. It just goes to show that a simple head replacement could do the job. Edit: And removing the spikes.

Too bad skeletal Liches don't exist in Ashan.


What about the liches from H5?


I most certainly do remember them, but, as discussed before, their appearance in Heroes 5 is now considered to be non-canon (which is a shame in my opinion). The chances of seeing skeletal Liches again in Ashan are extremely low.

Here are two Marzhin quotes that discuss skeletal Liches:

Marzhin said:

Canonically speaking, skeletal liches are supposed to be a rare occurence -- they are usually the result of freak accidents. Officially Sandro (Void experiment gone sour) and Moander (mixing the wrong poisons) are the only skeletal liches of Ashan, at least the only ones that we know of.



Marzhin said:
What I could imagine are Shantiri Liches, super-old Undead priests that are actually so old they look like mummified skeletons. But maybe that would be too similar to the Tomb Kings of Warhammer.
In any case if such creatures existed they would be neutrals, not part of the "modern" Necropolis.

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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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RMZ1989
RMZ1989


Supreme Hero
posted January 25, 2015 11:38 AM

JollyJoker said:
It's a question of how you do a unit, and I think they never got the Zombies right. I mean - what do we know about "Zombies"? What makes them special? Exactly: Every living unit they kill in a direct way becomes a Zombie - and fast - and every BITTEN unit becomes a Zombie as well, it just takes longer.

So, true, Zombies are slow, and Zombies are meatshields, and Zombies don't use sophisticated weapons: they might swing a club, and if a victim goes down they start eating/biting it.

This translates into low damage, but they would absorb every killed unit as a Zombie, starting next turn, while wounded units couldn't be healed or resurrected; instead, if the attacked unit won the battle, the wounded unit would simply be lost, while a wounded unit that stayed wounded (battle lasts) would turn a Zombie after 3 turns or something.

And suddenly they become somewhat interesting.

Ghouls on the other hand eat corpses. So while they could probably trained to kill, they'd do it to feed. Imo, Ghouls might have an ability like the Pao-Kais in HoMM 5 - feeding on corpses, raising themselves OR feeding on corpses and gain a lot of strength and agility.

A spider is not an undead horror or something. We had a spider in the game, a champion, the Namtaru/Fate Weaver - what a descension from there to a core creature that's - what exactly?

Lastly, Mummies. As a Core unit, I don't see them doing more than Cursing enemy units; they feel wasted.

I also don't see a Reaper&Apocalyptic Rider like creature having ANY place in Ashan Necropolis: what is that supposed to be, actually? It looks slapped onto the line-up, and unnecessarily so. There would be the Namtaru and the fantastic Wight/Wraith from HoMM 5 - no need to reanimate the Bone Dragon or invent some Asha-alien mythological Dark Rider on a Pale (skeletal) Horse that doesn't fit.

Overall impression is that of a ragtag bunch of freaks without any unifying theme.


I agree with you, but you know, the problem is that many Necro units could have similar abilities. For example, Vampires are healing themselves with attack, which results in resurrecting fallen Vampires. Zombies would "resurrect" even beyond their starting stack size, but that would still be very similar to Vampires. In H2 Ghosts had ability like that, and there is actually no reason why they couldn't get that ability in H7 too.

Also, the problem is how would Zombie's ability work? What happens when they attack a Demon, or Treant, or Dragon? Would they increase their stack size too or not, and if so it wouldn't make sense for Demons or Dragons to be Zombified while just being represented by usual humanoid Zombie, nor they would be the same strength.

About Ghouls, I agree, that would make them more interesting. I had a mixed feeling about H6 Ghouls, for example I disliked that they are tough and fast creature, in my opinion they shouldn't be as tough as Zombies.

I would like Mummies more as elite choice instead of Lamasus. Like that you could improve them a lot, and give them different abilities instead of just cursing the enemies.
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red_flag
red_flag


Known Hero
posted January 25, 2015 01:04 PM
Edited by red_flag at 13:10, 25 Jan 2015.

Here is my Lich's rework - suit style

hey, where is may brief case?


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Darkem
Darkem


Known Hero
posted January 25, 2015 01:13 PM


You keep forgetting about this terrible clipping (skirt). We just need to get rid of it.

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Aionb
Aionb


Known Hero
posted January 25, 2015 01:17 PM
Edited by Aionb at 13:25, 25 Jan 2015.

Darkem said:
You keep forgetting about this terrible clipping (skirt). We just need to get rid of it.

I am glad you removed the dildo from his right side. It looks much more user friendly right now.

However, this is the one i like the most, so far: here
Lose the dildo and we're good to go, no minimal age restrictions!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 25, 2015 03:48 PM

I like mummies, but I'm not sure they fit necropolis that good, they may be better as neutral units, or you need an egyptian faction.

for the 3rd core, I'm not too sure, maybe a raised animal would be refreshing, well, we got skeletal dragons and horses, but I was thinking maybe a dog or wolf. not sure about the abilities.

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