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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 06, 2015 10:07 AM |
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Zombi_Wizzard said: Is it me, or does it seem like town screens got progressively worse with each new title
Nah, H1 town screens were charming and colorful but had some odd perspectives.
Besides, given how the creatures looked in H1, I wouldn't consider them being show on the town screens a positive.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted February 06, 2015 10:09 AM |
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Kimarous said: As for comparing me to War-overlord, I view that as a compliment.
Always a good thing to hear.
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Vote El Presidente! Or Else!
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Kimarous
Supreme Hero
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posted February 06, 2015 10:21 AM |
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Zombi_Wizzard said: Is it me, or does it seem like town screens got progressively worse with each new title
I think it's just you, personally. Every game has had a mixed bag of results. I love a lot of H2's townscreens, but the Necropolis looks hilariously eclectic. Come on now... Victorian mansion literally next door to an Egyptian pyramid? At least H7 settled for one big pyramid. Love the Barbarian and Warlock towns, though - not opposed to seeing something similar to those in future titles. Knight was good, Sorceress was... bit much, but serviceable, and Wizard was kinda bland.
But back onto the Necropolis screens, I'd personally rank them:
H3 > H7 > H6 > H5 > H4 > H2
*shrug* Green has always been my favourite colour, and I like the pyramid style of Ashan. Still, nothing has beat out H3 as yet.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 06, 2015 10:26 AM |
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Green is my favorite color too. I think it deserves better.
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted February 06, 2015 10:35 AM |
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Edited by artu at 10:39, 06 Feb 2015.
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I agree that H2 Necropolis was way too eclectic, where as there is a dark mood and style in H3 Necropolis that tastefully blends them together, the H2 town is just a bunch of very different style buildings thrown in together without even the effort of any modification or adjustment. Now that the game has a legacy we overlook it but if someone tried to pull off something similar with a new Heroes game, the booo's and screams against it would shatter bullet-proof glass.
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Are you pretty? This is my occasion. - Ghost
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Zombi_Wizzard
Famous Hero
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posted February 06, 2015 10:53 AM |
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Avirosb said: Besides, given how the creatures looked in H1, I wouldn't consider them being show on the town screens a positive.
Speak for yourself, I wouldn't mind seing backwards flying griffins and ghost again
Besides, Swordsman with moustache! and that Phoenix! And Hydra, headbaging to that tunes Now-a-days everything must be so serious and moody. Which is fine, but a joke or two wouldn't hurt.
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RMZ1989
Supreme Hero
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posted February 06, 2015 03:25 PM |
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War-overlord said:
Kimarous said: As for comparing me to War-overlord, I view that as a compliment.
Always a good thing to hear.
I didn't actually compare you two guys, just said that you two were talking about community.
Nah, it doesn't matter anyway.
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Give a man a mask, and he'll
become his true self.
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Nocturnal
Promising
Supreme Hero
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posted February 20, 2015 04:47 PM |
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I've always defended the "less active more passive abilities" choice of the devs. The difference between H5&H6 in that aspect is the proof that this is a good direction. H5 creatures had little amount of active abilities whereas they showered everyone with them in H6.
They did it nice for Haven and Academy but when looked at Necropolis, I was disappointed. All of them being undead is a given. So I'll not count that as a passive. Skeleton has nothing, much like H5 skeleton, but the difference is one of the upgrades would become an archer and the other one had great passives. But H7 one has simply nothing at all. They can compensate that if their weekly growth is extraordinary.
But when you move along to Ghost, I can't find a way to compensate for her as she also has simply nothing. Only when you upgrade her, she cannot be flanked. The article they released on 17th says "We had originally designed it as more powerful but our first tests have proven it wrong. Flanking is to be used as the main tool of the most mobile units like fliers and teleporters, but should only remain a “bonus” for most creatures." I'm not sure how big a deal will flanking turn out to be, as they haven't clearly stated how much the damage bonus will be. Ghost is small flier, which means she will flank opponents, while doing so she will turn her back to all other enemies leaving her susceptible to getting flanked, but this is valid for every creature. All of them will have a back and a front and will be open to flanking. Flanking is called "a bonus for most creatures", so the flanking the Ghost would get from others would not be such a great deal if she didn't have this passive.
Maybe I'm missing out something. Does it strike you as a notable passive?
(I also hope Lamasu's Aura won't be snow like it was in H6. At least get rid of the "at the start of each turn" condition)
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted February 20, 2015 04:54 PM |
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It would be rather fun to see necropolis beeing underpowered for once. But We will se. Maybe the Undead abiltie with necromancy is enought. Or we will gat a Skeleton transformator really early in the game, with the caravan, this might be a true power boost
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NamelessOrder
Famous Hero
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posted February 21, 2015 11:51 PM |
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First impressions of the H7 Necropolis line-up
Please note that I’m exclusively a duels player and I stopped playing maps
Core Creatures
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Skeleton Hoplite
Abilities: Undead
It’s almost a vanilla creature since it’s hard to perceive Undead as an ability. Since there is nothing to write about I will use this opportunity to describe undead. Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it. Those are pretty standard H6 mechanics. We still need to know how much more effective are light spells. In H6 it was 20% more damage (+20% to undead, +10% to demons and orcs) and I’d expect a similar multiplayer. Probably we will see a numerous weekly growth and mediocre stats.
Banshee
Abilities: Undead, Vigilance
It’s a little bit weird to see the Ghost unit from Necropolis without some form of Incorporeal ability. I guess they will simply add lots of HP or strengthen defense of the unit to compensate which I think is the correct approach. There’s no need to introduce a new ability that can be represented in stats even if it adds more flavor to the unit. Thanks to her second ability, Vigilance, Banshee can never be flanked. However as far as I know, flanking doesn’t have a huge impact since it’s been toned down (apparently was too strong in flyers and teleporters - read more here) so I don’t envisage Vigilance being important. Practically it’s another vanilla creature, probably a defensive flyer.
Death Spider
Abilities: Undead, Withering Venom
Spiders are a new introduction to the Necropolis line-up which bothers some people. I don’t mind them – the spider cult was part of Necromancy for a long time and you can see a lot of spiders and Namtarus in other games of the franchise (like Might&Magic: Duel of Champions). They look like a melee unit (at least from the animation but they might be shooters as well – spiders were shooters in M&M: DoC) with damage over time (DoT) ability: Withering Venom (probably it will be a passive ability that activates at every attack but it might require some activation and have its own cool-time ). I don’t understand why they are undead though.
Elite Creatures
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Vampire Knight
Abilities: Undead, Vigilance, Life Drain
Very similar to their H6 counterpart in design and I also expect similar abilities. I think they will be a teleporter with above average stats, rather defensive. Apart from being undead they have their signatory Life Drain (Life Drain won’t work on Undead) that should prolong their “life” on the battleground and Vigilance that prevents them to be flanked. In the previous installments Vampires usually had some immunity to retaliation. Hard to say if this will be implemented in H7 as well.
Note: Remember that they promised to change the animations of Vampire Knight and Lich - source
Archlich
Abilities: Undead, Staff of Disruption
Possibly the only shooters in the Necropolis roster. The artwork is, like Vampire’s, “borrowed” from H6 with few improvements. Archliches have an interesting ability, Staff of Disruption that reduces enemy defense in the targeted area. As far as I understand the ability is an active one (there is “can” in the description) so probably you will have to choose between dealing damage and debuffing enemies. The problem is that Liches were always heavy damage dealers and it’s fair to assume offensive stats as well so it might be hard to sacrifice their attack and weaken enemy defenses instead.
Note: Remember that they promised to change the animations of Vampire Knight and Lich
Note: Remember that they promised to change the animations of Vampire Knight and Lich - source
Plague Lamasu
Abilities: Undead, Aura of Pestilance
We know Lamasu from H6 and not much has changed. The description of its ability is a bit confusing to me. The pestilence is immediately causing loss of speed and strength, and soon the pain is taking its toll. If you read it carefully you can deduct that the Aura of Pestilance activates immediately when an enemy creature is adjacent to Lamasu while in H6 the aura was applied only during Lamasu’s turn. Also the part soon the pain is taking its toll might indicate damage over time. I can only speculate now so I guess we have to wait and see how the ability really works.
Champion Creatures
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Grim Reaper
Abilities: Undead, Nightmarish Presence, Fatal Strike
LotR inspired compilation of Death Knight and Wraith feels very climatic to me as a H3 Necro fan. Reapers have 2 abilities. The first, Nightmarish Presence will probably be similar to Black Dragon’s Terrifying Presence (H6) – reduction in morale for adjacent creatures (alternatively a chance for an enemy unit to skip a turn). The second ability, Fatal Strike, sounds like Mighty Gordon’s Death Gaze – a chance to kill one top creature of the attacked stack (H3 - 10% to kill 1 top creature of enemy stack per a Mighty Gorgon, capped at 1 per 10 MG) which would make Grim Reapers a perfect counter to enemy champions.
Spectral Dragon
Abilities: Undead, Soul Flaying Breath, Soul Reaver
Bone Dragons have always been the weakest out of the strongest units. I would expect that, once again, the stats will be rather sub-par compared to other champions and they will compensate with abilities. Soul Flaying Breath seems to be another debuffing effect, probably a passive one that will reduce max HP from adjacent enemy units. The second ability (third if you count Undead), Soul Reaver, allows you to get additional mana from the Dragon’s attacks. The ability indicates that Spectral Dragons might be more useful when choosing the magic path for your hero. Of course as Dragons they will be flyers.
Thoughts on the whole army
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Overall the line-up looks dull. There are only a couple of creatures with interesting abilities and most of them are some kind of health/defense debuff (Liches, Lamasus, Dragons). One would expect those abilities on supporting units but Liches, traditionally Necropolis damage dealers, also perform as debuffers. This might make it harder to exploit the synergy between weakening enemies and then killing them. Passive abilities such as Undead and Vigilance doesn’t really add much to the gameplay (especially that we know that Flanking won’t give a powerful bonus).
The good news is that the line-up is no longer shooter-centric as it was the case with H6 where Skeletons, Liches and Weavers decimated you from afar. This led to turtling strategies that weren’t fun to play as and were frustrating to play against.
Necropolis is traditionally a defensive faction with rather slow units and sub-par initiative (how much speed or ini can an undead unit have after all). Flyers and teleporters in H7 will be a tad stronger than they look on paper thanks to flanking and there are 2-3 of them in the line-up (3 if you choose to play with Dragons).
I was hoping to see the Namtaru’s ability to switch forms in H7 since I believe it was a great idea that incentivized to open up and fight in the middle of the battlefield and not just hide your shooters in the corner. Sadly, the function hasn’t been utilized yet and, seeing the M&M team cutting corners, I’m afraid that we won’t have it since it’d require two creature models instead of one.
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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa
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Marzhin
Shaper of Lore
Designer & Writer, Ubisoft
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posted February 22, 2015 12:15 AM |
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NamelessOrder said: Note: Remember that they promised to change the animations of Vampire Knight and Lich - source
Not just animations, 3D models as well. These 2 creatures will basically be redone from scratch.
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Stevie
Responsible
Undefeatable Hero
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posted February 22, 2015 12:18 AM |
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Marzhin said:
NamelessOrder said: Note: Remember that they promised to change the animations of Vampire Knight and Lich - source
Not just animations, 3D models as well. These 2 creatures will basically be redone from scratch.
And we're very grateful
Just remember, Skeletal Liches and Nosferatu/Count Vampires. There's no way to fail with those.
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Guide to a Great Heroes Game
The Young Traveler
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 22, 2015 12:20 AM |
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This is fantastic, thank you!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted February 22, 2015 12:23 AM |
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That's very nice indeed
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The_Green_Drag
Supreme Hero
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posted February 22, 2015 05:35 AM |
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And as an extra thing so we don't lose nothin
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GenyaArikado
Bad-mannered
Supreme Hero
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posted February 22, 2015 06:36 AM |
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Please dont make skeletal liches for Asha's sake. Nosferatus maybe im not sure of te status there.
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Sandro400
Promising
Supreme Hero
Shadow of Death
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posted February 22, 2015 09:16 AM |
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Stevie said: Just remember, Skeletal Liches and Nosferatu/Count Vampires. There's no way to fail with those.
I believe they already said that on the blog, but even if they redo those two, they'll still stick to Ashan visuals. So, Liches will be more rotten/partially skeletal and there won't be Nosferatu Vampires unless they invent a new kind of Beastmen.
P.S.: correct me if I'm wrong.
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Let's play poker game, lich-style!
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Kimarous
Supreme Hero
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posted February 22, 2015 09:59 AM |
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I'm fairly certain that both the lore side and fan aesthetics could be appeased if the liches were wearing skull-faced helmets. At least it would provide the illusion enough to prevent the "Uncle Fester" outcry.
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Sorts
Known Hero
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posted February 22, 2015 10:48 AM |
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Kimarous said: I'm fairly certain that both the lore side and fan aesthetics could be appeased if the liches were wearing skull-faced helmets. At least it would provide the illusion enough to prevent the "Uncle Fester" outcry.
My idea too.
Personally i dont want to see count (no victrorian suits and stuff) or nosferatu style vampires. Would prefer something similar to this (the looks, not the equipment):
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EPICUSDOOMICUS
Known Hero
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posted February 22, 2015 11:35 AM |
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Although I am a "Bluuhh" fan, I think these are not bad. But, is it me or they do look a bit "Elvish"?
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To die in battle is the greatest glory.
To choose to do so is the greatest honor!
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