Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: -------> New Map:: Genesis <----------
Thread: -------> New Map:: Genesis <---------- This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
samiekl
samiekl


Supreme Hero
posted August 23, 2008 02:35 PM

Quote:

-- About Jhora being banned.  I put Jhora in same catagory as Wyngaal.  Any time an enemy hero gets 2-3 turns to my heroes 1 turn... that is plain silly... and when you ADD to that the ability to rez 2 stacks at one time?!?!?!  Tell me how you keep up with that when you spend an entire round trying to kill stacks and then Jhora rezes 2 stacks  and then rezes 2 stacks again before your hero gets another turn.... Again that is silly.  If not for MOTW I would leave Jhora in.



You know, this is just like dwarves spamming rune of resurrection plus regular resurrection.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Strider_HL
Strider_HL


Famous Hero
posted August 23, 2008 04:56 PM

Quote:
DV it's okay this way, implosion can be used from the beginning of combat on any unit... DV it's good only against units with frags, so DV have more limited usage but more powerful ...
I think DV can contribute to balance match ups like Sylvan-Orcs, Sylvan-Sylvan etc ... Example - Wyngaal archers shoot first, all Ossir archers dead, but Ossir DV coming next...

True. However, I have 2 objections against so powerful DV. Firstly, it's abnormal for lvl4 spell to deal 50% more dmg than the most powerful destructive spell. Secondly, mostly might factions use light magic. If light magic can deal enormous dmg then suddenly we have a might powerhouse with a spell caliber of top magic factions - I don't see this balance anymore where each faction had fine-tuned might/magic ratio that was MUTUALLY EXCLUSIVE (more might meant less magic and so on).

Yet, as always any 2 players may choose their own approch to this issue.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sq79
sq79


Famous Hero
posted August 23, 2008 05:51 PM

Equal stats battle, sylvan don't stand a slice of chance against dwarfs here, talk about balance

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted August 23, 2008 06:50 PM
Edited by Jinxer at 05:04, 27 Aug 2008.

Well I agree that Stats can make or break a battle... but lately I have noticed that Initiative is BOSS and KING... who ever has better inititative has the advantage.. and the bigger the difference in initative the greater the advantage.. so even with hugely better stats... of other guy has insane initiative... doesnt matter.

IN game with Fraud.. I had over DOUBLE his stats.  He only had 16/6  I had 28/33  And He only lost few creatures and I was dead in couple rounds. Was sick.. I have replay to if anyone wants to see..
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kispagat
Kispagat


Famous Hero
posted August 23, 2008 07:25 PM

Quote:
Well I agree that Stats can make or break a battle... but lately I have noticed that Initiative is BOSS and KING... who ever has better inititative has the advantage.. and the bigger the difference in initative the greater the advantage.. so even with hugely better stats... of other guy has insane initiative... doesnt matter.

IN game with Fraud.. I had over DOUBLE his stats.  He only had 16/6  I had 28/33  And He only lost few creatures and I was dead in couple rounds. Was sick.. I have replay to if anyone wants to see.


Let me see it.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitus
infinitus


Supreme Hero
posted August 23, 2008 08:52 PM
Edited by infinitus at 21:03, 23 Aug 2008.

Jinxer, better post replay here, so anyone can comment...
I played some time ago vs Pera on "Ashes and Sands" and i have ring of speed, staff, Havez with ultimate, tear of asha build in town, and i lost I lost to Haggash with 1500 goblins, Pera used mentor to clone this army of goblins ... Goblins prevented 100% my Havez to cast any spell, 100% spell fail ... Two groups of chieftains, and Haggash with word of the chief ...  I survived first battle by killing goblins and cast some puppet, and pay retreat. Second fight Pera bring on battlefield another 1500 goblins cloned army, gg
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Strider_HL
Strider_HL


Famous Hero
posted August 23, 2008 09:46 PM

Smart

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted August 24, 2008 12:48 AM

Genesis-v1.1 is now Posted!!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MysticPhoenix
MysticPhoenix


Adventuring Hero
posted August 24, 2008 08:27 PM

Haven't checked myself, but Sir Gauvain told me, on Genesis 1.1 every player has one hero at start (Rutger and Ossir) with five angels each. Intended or test heroes that were forgotten to remove?

If it's intended I challenge you to play against me, I'll pick Haven then .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted August 24, 2008 08:42 PM
Edited by Jinxer at 20:48, 24 Aug 2008.

grrrrrrrrrrrr  I hate when I do that!  Yes those are test heroes    I will fix now sigh



Thanks for pointing that out... I have fixed and removed the test heroes and RE-Posted the corrected verison..  Everyone please re-download.  Thanks



____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elit
Elit


Famous Hero
posted August 24, 2008 08:47 PM

lol
nice mistake

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fraudatio
fraudatio


Famous Hero
posted August 24, 2008 09:12 PM

In my game against Jinxer I had 40% init boost from mini arties, Ring of celerety, 5% boost to small and big creatures, and 10% to shooters. Add that to Archers Dream and it was a feast. I have replay also if anyone wants, too much drama to learn how to upload

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kispagat
Kispagat


Famous Hero
posted August 25, 2008 12:09 AM

Quote:
In my game against Jinxer I had 40% init boost from mini arties, Ring of celerety, 5% boost to small and big creatures, and 10% to shooters. Add that to Archers Dream and it was a feast. I have replay also if anyone wants, too much drama to learn how to upload


And dont forget to mention that mini arties closed the gap between heroes attack and defence, so for example titan and battle mage received 11 attack, so for them it was 28 attack vs 31 defence, which is not too much difference.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted August 25, 2008 12:13 AM

OK... that game is over... lets move on...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
iohann
iohann


Hired Hero
posted August 25, 2008 01:04 PM
Edited by iohann at 13:04, 25 Aug 2008.

khloning

Quote:
.....Pera used mentor to clone this army of goblins ...


how do you eventually CLONE a goblin?
War machines + goblin support? It takes 1500 hero days to amass such a swarm so its obviously done in a different way but how?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 25, 2008 01:07 PM

I believe he refers to mentoring secondaries with defend us all.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
iohann
iohann


Hired Hero
posted August 25, 2008 01:38 PM

Quote:
I believe he refers to mentoring secondaries with defend us all.

Oh, indeed thats the way.
But then again Barbarians only have 2% chance for Enlightment (needed for Mentoring) which makes "goblin cloning" strategy too unreliable to count on, doesn't it? Occasional game it may decide but nothing to build your game around, no?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 25, 2008 01:41 PM

Mentoring is the most abuse-able skill. I don't like playing with it
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
infinitus
infinitus


Supreme Hero
posted August 25, 2008 01:56 PM
Edited by infinitus at 14:02, 25 Aug 2008.

I think Pera used memory mentor, without mentoring skill ... On "Ashes and Sands" are two memory mentors ... I think so cos i seen many secondary heroes walking to memory mentor.
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
iohann
iohann


Hired Hero
posted August 25, 2008 02:10 PM
Edited by iohann at 14:16, 25 Aug 2008.

Quote:
I think Pera used memory mentor, without mentoring skill ... On "Ashes and Sands" are two memory mentors ...

Like deleting "Defend us all" and adding, deleting and adding...
And after every addition like 200 goblins spring out.
Yeaa...
Now I really wonder why only 1500 goblins. He could spawn much more with this perpetum mobile o' goblins... The price comes cheap, around 2500 per 200-headed family pack o' goblins.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0628 seconds