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Momo
Promising
Famous Hero
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posted January 18, 2012 01:24 PM |
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As a sidenote, does anyone knows the dev's explanation of why randomness in getting spells was a bad thing, but randomness in catapult shots is a good thing? It's something that really puzzles me.
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BlazeHun
Adventuring Hero
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posted January 18, 2012 01:27 PM |
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Quote: As a sidenote, does anyone knows the dev's explanation of why randomness in getting spells was a bad thing, but randomness in catapult shots is a good thing? It's something that really puzzles me.
Random catapult is horrible. Especially when siege master 3 starts killing my own creatures.
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mike80d
Famous Hero
Map Maker
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posted January 18, 2012 01:56 PM |
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The siege mechanics are some of the worst I've ever seen in the Homm series. This is one of the main areas I think they can improve the game.
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Simpelicity
Promising
Famous Hero
Video maker
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posted January 18, 2012 02:19 PM |
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Kinda talked about this subject in a video of mine I just posted, so I thought I'd post it here. Do keep in mind though, I hadn't read this thread back when I said all that, so I'm not answering something specific, just giving my thoughts on the game(s).
So the video itself :
http://www.youtube.com/watch?v=bsMahlEsKVo&list=PL69476D95EF67C392&index=12&feature=plpp_video
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted January 18, 2012 03:54 PM |
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Quote: The siege mechanics are some of the worst I've ever seen in the Homm series. This is one of the main areas I think they can improve the game.
At least it's the simplest - I mean, they can't make it any worse, can they?
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What will happen now?
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Simpelicity
Promising
Famous Hero
Video maker
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posted January 18, 2012 03:57 PM |
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Well for siege I'm betting they thought that if you can both destroy stuff with creatures and control the catapult it would be imbalanced.
Their solution is far from ideal though, gotta admit.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted January 18, 2012 10:14 PM |
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By the way, I still think IV was the biggest failure. The game felt like an alpha version. Funny thing is, I liked it, and most of the features it brought to us, it was fresh and interesting, but it was simply crude and incomplete. The game was released in a horrible state, it was dumbed down greatly from H3 (the amount of content cut was rather massive - little to no maps, no interesting scenarios, lame campaigns, underwhelming artifacts, no upgrades, only 4 tiers of creatures)... the best part of it was the magic system, each school was interesting (well maybe except death, it kinda sucked bar the vampirism spell)... However it was also too much of a tease: There was so many skills, so many spells, but the levels were going slowly, and it was sometimes hard to max out a single skill tree... I don't know why there was space for 4 more lol.
I also got bored of it quickly. I played 2,3 and 5 for a loooong time, but 4... played couple of games, a bit of campaign, and nearly died of boredom. Can't really explain that phenomenon.
So... it's 4 for me.
I still have not gotten Heroes VI, because I feel the game is a bit "alpha version", too. I probably will wait for the first expansion pack and buy both for a smaller amount of money.
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We reached to the stars and everything is now ours
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted January 19, 2012 07:21 AM |
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Heroes IV had more content at release than Heroes VI, save real multi-player. Among other things, it had a fully functional map editor which was just as user-friendly as the Heroes II/III ones but richer (it could have used some groups of map objects or a drawing tool so you don't have to place trees one by one but that's nitpicking - or maybe the editor has them and I have forgotten) - this alone beats both Heroes V and Heroes VI in terms of potential replayability.
The Death school on the other hand was rather bland compared to the others, true, but then again most of the factions lost access to universally available Dispel so gathering all weakening spells under one roof made sense. And besides, Infernopolis was so massively overpowered that providing it with very powerful magic school - like Order - would have made it overly-ridiculous (meaning that it was just ridiculous without such).
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SkySlam
Adventuring Hero
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posted January 21, 2012 10:53 PM |
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Tough fight between 4 and 6.
I'm going with 6 since, despite being the last one, I'm already bored to death of it.
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Kivo
Famous Hero
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posted January 22, 2012 12:31 AM |
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Edited by Kivo at 13:27, 22 Jan 2012.
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Quote: Tough fight between 4 and 6.
I'm going with 6 since, despite being the last one, I'm already bored to death of it.
Agreed, mmh6 is boring as hell! The combat music is just terrible!
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Nocturnal
Promising
Supreme Hero
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posted January 22, 2012 01:32 PM |
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Quote:
Quote: Tough fight between 4 and 6.
I'm going with 6 since, despite being the last one, I'm already bored to death of it.
Agreed, mmh6 is boring as hell! The combat music is just terrible!
Unfortunately I'm also bored as hell even before I've finished the campaigns. Maybe hot-seat will be better?
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cipi055994
Tavern Dweller
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posted January 23, 2012 02:05 PM |
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No offence
C'mon guys. It's to early to judge a game for only 3 months of gameplay and various updates fixing or forgetting to fix something. Every new game has something wrong but for real fans this doesn't mean that it's unplayable.
My opinion
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mike80d
Famous Hero
Map Maker
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posted January 23, 2012 09:55 PM |
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Quote: ~removed~
Don't belittle other people's opinions just because they vary from yours.
Mod's comment: @ Leonhart:
Please refrain from posting offensive comments directed at other members. Repeated incidents will lead to penalty and silence.
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Oble
Tavern Dweller
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posted January 24, 2012 09:01 PM |
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Howdy all!
Neat discussion here. I've not bought HOMM 6 yet and I've been reading this and a number of other threads to get an impression of the game. Seems that currently the majority feeling is negative, but as several have noted it's likely still a bit premature to pronounced the status of the body. I'm hoping that an expansion or two will address some of the major negative items I've read (Conflux issues, offline hero/item limits, number of resources/lack of build strategizing component, etc). We'll see.
Since I've not played HOMM 6, I clearly can't evaluate it against the other versions. As for the versions I have played (1-5) I can't really say which one I found the worst. I really like them all in their way, though 4 clearly departed the most from the standard model. 5 has some minor annoyances - for example the AI time on large and larger maps, the non-creative map designs, and the lack of what I consider some basic strategy scripting for the computer opponents (why exactly do they sometimes stop building their kingdoms up and attack treasure guards that are just to big for them thus defeating themselves?), but for the most part I enjoy the game. So, I'm going to be a wimp and bow out of the voting.
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Simpelicity
Promising
Famous Hero
Video maker
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posted January 26, 2012 11:03 PM |
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Quote: Howdy all!
Neat discussion here. I've not bought HOMM 6 yet and I've been reading this and a number of other threads to get an impression of the game. Seems that currently the majority feeling is negative, but as several have noted it's likely still a bit premature to pronounced the status of the body. I'm hoping that an expansion or two will address some of the major negative items I've read (Conflux issues, offline hero/item limits, number of resources/lack of build strategizing component, etc). We'll see.
Since I've not played HOMM 6, I clearly can't evaluate it against the other versions. As for the versions I have played (1-5) I can't really say which one I found the worst. I really like them all in their way, though 4 clearly departed the most from the standard model. 5 has some minor annoyances - for example the AI time on large and larger maps, the non-creative map designs, and the lack of what I consider some basic strategy scripting for the computer opponents (why exactly do they sometimes stop building their kingdoms up and attack treasure guards that are just to big for them thus defeating themselves?), but for the most part I enjoy the game. So, I'm going to be a wimp and bow out of the voting.
Considering "number of ressources/lack of build strategizing component" to be a "major negative item" is actually very subjective. It's not like everything was simplified, they simplified some of it to move the focus on something else. You have to try the game before judging how good or bad that is.
The build strategy happens when it comes to building your hero, not your castle. And the ressources are different, but bad? Not really, at least not necessarily. Only way you can judge if those changes make the game worse is by trying it, or being someone who just wants the game to stay more or less the same with just graphics upgrades (which imo would get boring, but if you're like that then yes, those elements are bad).
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Oble
Tavern Dweller
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posted January 27, 2012 03:47 PM |
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Quote: Considering "number of ressources/lack of build strategizing component" to be a "major negative item" is actually very subjective. It's not like everything was simplified, they simplified some of it to move the focus on something else. You have to try the game before judging how good or bad that is.
That's true. I don't feel I'm judging the game as "bad" or "good" in general or some absolute sense so much as thinking out loud about what I've personally liked about the HoMM series and that I approach a change to such with skepticism. Apologies if my comment did not come across that way.
The thing is - and I noted this on a different thread - focus shifting in and of itself is not a bad thing, however if one (like me) has enjoyed a particular focus in a game previously, what are the odds that that person (me) will enjoy a shift away from that focus? If nothing else, a shift in focus does mean the game is not the same type of game. Now, HoMM 4, for example, made a rather drastic set of changes to some focus aspects of the previous installments of HoMM and for the most part I still enjoyed that version, so it's likely I'd find the focus shift(s) in HoMM 6 ok after a while too. But otoh, the feedback overall for 6 has been more negative than for any other version, so I'm still reluctant to believe my feelings about such changes are completely overrated.
Quote: The build strategy happens when it comes to building your hero, not your castle. And the ressources are different, but bad? Not really, at least not necessarily. Only way you can judge if those changes make the game worse is by trying it, or being someone who just wants the game to stay more or less the same with just graphics upgrades (which imo would get boring, but if you're like that then yes, those elements are bad).
Character build focus certainly has appeal for me, so I may end up really enjoying 6. And, as noted above, I don't think and I'm not trying to say that such changes are bad in general (or even to me really), but such changes may make the game less enjoyable for me than other versions of the game.
And frankly, I still enjoy playing even HoMM 3 - it's just a good overall game to play. I just don't get the sense right now from the community of players that game offers that same feeling.
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted January 27, 2012 03:57 PM |
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Quote:
Quote:
Quote: Tough fight between 4 and 6.
I'm going with 6 since, despite being the last one, I'm already bored to death of it.
Agreed, mmh6 is boring as hell! The combat music is just terrible!
Unfortunately I'm also bored as hell even before I've finished the campaigns. Maybe hot-seat will be better?
I agree with the both of you. I'm struggling to get through the campaigns. They just aren't very interesting.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down
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nyran125
Tavern Dweller
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posted January 31, 2012 04:27 PM |
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Edited by nyran125 at 16:33, 31 Jan 2012.
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Quote: What heroes game is the worst?
Heroes 6..hands down, is the worse Heroes game by a long long way. Converting towns, no town screen. Its boring. The list goes on.
converting towns SUX, part of the reason i loved Heroes of might and magic is to have to manage different towns and different races. Heroes 6 gets rid of everythign i loved about Heroes and makes it asimple boring yawn fest.
Heroes 5 owns heroes 6 adn i dont think Heroes 5 touches heroes 3..
I thought by 2012, Heroes would actualy look like Civlization 5 campaign map/Total War campaign map style. To get rid of town screens and get rid of heaps of resources, simplifying it, less maps, less everything. Meens that they were more interested in changing things rather than improving the game.
Id like to see a heroes 3 campaign style map but better graphics. Why go down the warcraft 3 style? its not what im after.
Ive uninstalled Heroes 6 and am back playing Heroes 3 and heroes 5. Still More interested in Heroes 3 still. Heroes 4 and heroes 6 are my worse.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted January 31, 2012 05:12 PM |
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I like convert option. Less gamebreaking if the random town next to you is your towntype. Besides, I never had use for conquered towns. Making an army from them was pointless most of the time, so their role was nothing other than gold generation and spell source.
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We reached to the stars and everything is now ours
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted January 31, 2012 05:54 PM |
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Convert option is probably ok ... it just could use some tweaking with the way it's implemented.
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What will happen now?
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