|
|
alisapa1211
Famous Hero
|
posted March 30, 2013 12:31 AM |
|
|
Quote:
Quote: Eh Sal, seems like your new version of commodus.erm gives 1 bonus tile per Special level again
yeah sorry, made several mistakes, I never took math classes and it stinks now
Commodus.erm
Fixed all movement bonuses and tested them, formula is as follow:
Every special level: special level *500 (level 1 you get 5 tiles, level 2 you get 10, 15 and so on)
If special level bonus is movement, it adds 1000 so you get +10 tiles to previous (is like you get two more special levels at once). Example at level 3 with movement special bonus: 3*500+1000=2500 (25 tiles instead of 15 if bonus was for example only mithril).
This bonus isn't anymore doubled if MoS, you wouldn't want to finish the map in 2 months. Will work on saved games (F12 as usual).
Yes, looks like my test wasn't wrong at all .
So with the new formula, at level 4 without any SL movement bonus I will get 5+10+15+20= 50 tiles? Or just SL (4) x 5 = 20 tiles? If that is the former case then it is even stronger than current bonus, not to mention that you double SL movement bonus, kinda understandable why the bonus isn't doubled for MoS.
Also, the movement bonus actually contradicts the purpose of SL. High movement = finish the map quicker = less chance to farm SL (though he does counter the new AI growth), assume that people rush straight to finish the map instead of camping around and farming.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 12:52 AM |
|
|
|
OvidiuG
Known Hero
|
posted March 30, 2013 11:07 AM |
|
|
I took the latest Coomodus erm. (Edit: the one before latest) and I noticed for MoS that on shipwrecks you don't get + mithril on each visit.
So let's say you enter water on month 5, 1st shipwreck you get 5 mithril , next CB 6, next CB 7 next shipwreck 5, next CB 8 ,...and so on. That I noticed only for shipwrecks. It increments every other bank by 1, except that.
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 11:40 AM |
|
|
Quote: please F12 and try this. Shipwrecks will give normal mithril and bonus now is cumulative up to 20 mithril bars for MoS. Still will give a nice amount if well planned, but not ridiculous.
See, I specified this when I uploaded fix after your race for 600 mithril. Shipwrecks are now ignored by the bonus.
The latest update fixes correct values for movement bonus, you will move better.
Not far from end with MoW, I took my time to fix arena speed, now monsters have 1/5 less speed inside, you still need to hurry but is doable until month 11-12.
Many battles.
____________
Era II mods and utilities
|
|
OvidiuG
Known Hero
|
posted March 30, 2013 12:11 PM |
|
|
Ok, I didn't understand in the first place ..
Killed Aine , going forward.
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 12:18 PM |
|
|
I had to, as the board/land took each time 1000 points in all my tests before Alisapa keen eye. Now they cost zero, so everything must be tweaked a bit concerning water movement.
Did Aine scratch you a bit?
____________
Era II mods and utilities
|
|
master_learn
Legendary Hero
walking to the library
|
posted March 30, 2013 12:48 PM |
|
|
So what was the vamp lords speed when you took the lairs?
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
OvidiuG
Known Hero
|
posted March 30, 2013 12:48 PM |
|
|
did it 1st try
as soon as you break 1 k on devils and their dmg is close to cap , the best deal, by far, is casting clone.
they attract AI, and they do more dmg then a frenzied stack of devils. (excluding the attack when you reduce stack dmg) Very powerful
My devils were killing 1700 Archangels before she casted Shield. Clone was one shot ing a full stack of archers.
____________
|
|
alisapa1211
Famous Hero
|
posted March 30, 2013 12:58 PM |
|
|
Ah have to thank you again for the Water bonus change, it makes the game feel entirely different for me (before I sometime even skip CBs in some small ponds because of the they aren't worth enough for the amount of movement wasted).
Anyway, is there any differences between giving Fear to AD, Efreets and Demons? Does monster's power affects the chance of fear or anything?
Also is it game changing when creature dwellings now accumulate after weeks? 1 Imp Crucible gives 15 imps which is worth the growth 15 other IC give (well of course haven't counted in multiple towns yet), basically they are actually worth to collect if your Heroes have redundant movement speed, however having to collect them every week is a pain in the ass.
|
|
OvidiuG
Known Hero
|
posted March 30, 2013 01:48 PM |
|
|
I collect every imp and devil with 2 heroes in MoS. Have no idea if only possible in MoS (2ith 2 heroes)
sandro was very generous
____________
|
|
OvidiuG
Known Hero
|
posted March 30, 2013 02:06 PM |
|
Edited by OvidiuG at 14:08, 30 Mar 2013.
|
Error displayed when using the option to show imp dwelling not visted that week, (from the button near the minimap)
Edit: Now that I look on the print screen I notice the 1st imp dwelling having red flag? Funny
____________
|
|
master_learn
Legendary Hero
walking to the library
|
posted March 30, 2013 05:18 PM |
|
|
I think that have something to do with the map editor.
I have the same thing in my games,though I don't call it a problem,because it only displays an error and doesn't interfere with anything else.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 05:31 PM |
|
|
In several of my early games it caused crash as soon as we view that area, it was always same dwelling so I removed it, you can see there is a hole, there were 6 imps crucibles, now there are 5. Then ok with 5, now again?
No idea why it does this, I will try to set the crucibles to neutral in map editor and see if still occurs. Don't visit that building, it will crash, if you upload a save I can remove it. It is related to 252x252 size, many problems.
Quote: Anyway, is there any differences between giving Fear to AD, Efreets and Demons?
Also is it game changing when creature dwellings now accumulate after weeks?[...]however having to collect them every week is a pain in the ass.
It is a matter of efficacy: your efreets die, your demons also, and this 70% of the game. So I keep the fear on the only creature which survives longer in battles, to have effect.
Also for cumulate in dwellings: yes there is such option but I find more interesting to have to take a choice: do I use this hero for 20-30 more mithril or get 100 imps-->demons. With your proposal we are guaranteed to get maximum demons quantity within little effort.
|
|
alisapa1211
Famous Hero
|
posted March 30, 2013 05:54 PM |
|
|
Well the point is AD has too many core abilities to get right now: Clone + Immunity 3 + Fire immune + Implosion + Reduce Def + Return + Bless + Poison (can spread effects safely because of Return). So probably will give it to Demons (Fly + No retaliation + Haste + Death Blow + Fear + Fearless + Blind Immunity), fit perfectly here I guess, no need Immunity 1 since it's only prevent you from being Slowed, which can be over-applied by Enchanted Haste.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 05:56 PM |
|
|
Sure you can but then fear will not be available half of game, and battles as Zydar/Wystan will be pure brute force confrontation, much harder I think.
____________
Era II mods and utilities
|
|
master_learn
Legendary Hero
walking to the library
|
posted March 30, 2013 05:59 PM |
|
|
Look,if you give demons 8 abilities,they won't get the needed immunity 4 before Maximus and you may loose.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
alisapa1211
Famous Hero
|
posted March 30, 2013 06:01 PM |
|
|
Well I'm playing MoE remember? Double Cast allows me to double Clone/Resurrection every turn (Implosion against Zydar if can kill), making those battles become much easier. Will probably have to find a new strategy when I play other factions but later .
^Check again, I have only given Demons 7 abilities, just as planned.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 06:04 PM |
|
|
Quote: Look,if you give demons 8 abilities,they won't get the needed immunity 4 before Maximus and you may loose.
They will now, I noticed that poor made script and now they are given fire immunity via internal flag, no previous ability is removed. This is for version 4.
____________
Era II mods and utilities
|
|
alisapa1211
Famous Hero
|
posted March 30, 2013 06:14 PM |
|
|
I heard that VCMI allows you to have much more than only 8 abilities right? Boy the amount of craziness that change can bring .
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted March 30, 2013 06:17 PM |
|
|
Via internal flags you can have that too in wog. The problem of balance still remains, uber powerful creatures requires more army on AI, less strategical choices, less challenging maps/mods IMO.
____________
Era II mods and utilities
|
|
|