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Heroes Community > Tournament of Honor > Thread: ****HOMM4 map council discussion/ deliberations****
Thread: ****HOMM4 map council discussion/ deliberations**** This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Prince_Legolas
Prince_Legolas

Bad-mannered

posted November 01, 2002 04:59 PM

Quote:
to have 4 star maps rated.  Some may be 4 star worthy right now, but there hasnt been enough time in activity to do it yet.

And about ratings, I alone have been rating them, through feedback or activity/use.  Someone wants to help out in rating them, well then get to work boy


The first thing i think to rate maps can only professional players who know strategy of homm 4, second thing it is hard to determine who is  professional and who is not at the moment because rating system is screwed at the moment and some players like flipmo playing easy maps like Dog Days and killing noobs on them. I think would be nice to make rule : you can't play  toh game with someone who has rating less then 2 ranks from your for example  Legionaire can play only vs Barons ,Legionaires and Lords. I think it will make order in ranking system and recruits will learn from recruits and footmans. Footmans will learn from recruits,fottmans and squires.Squires will learn from footmans,squires and barons. Barons will learn from squires,barons and legionires. Legionaires will learn from barons.legionaires and lords. Lords will learn from legionaires,lords and emperors. Emperors will learn from  lords and emperors. I think this system will make people learn from step to step and understad what kind maps are good and what kind are not good. But if for Example emperor will play with recruits,footmans. squires and so on people will never learn because someone will be able to get rank Emperor but in reality have  skills just for baron or legionaire i hope you understand what i mean Maybe it is not perfect system and maybe someone has a better idea i would like to see what people think about it
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targan
targan


Known Hero
posted November 01, 2002 05:41 PM

Hi Legolas!

YES i agree with you that must be the fairest system(just like in warcraft by the way) BUT warcraft has thousands and thousands of players, HOMM dont have that so it can be hard sometimes to find someone to play with. And thats what its all about isnt it? PLAYING THE GAME AND HAVE FUN!

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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted November 01, 2002 08:39 PM

Actually, I'd have to disagree with you guys on this point.

I have been playing in TOH for years now, and each season you will see the same players on top.. You don't get to be an emperor by cherry picking.

In fact thats prolly the worst way to go about it.  Not only are the cherry awards given out, but PLaying a Low ranked player.. even a baron when you are at Emperor type points is "Dangerous" for players who want to hold a rank. They lose tooo much on the chance that luck goes poorly.  Anyway, if you've played alot of H3 games in the past and played many players, you can easily look at the ranks and see that they work just fine the way they are.

And players that do abuse easy kill maps, and hunt newbs will never make it to emperor.. or Lord for that matter. As you and me battle on a real map, vs a real opponent and learn many valuable skills they will still be Barbarian rushing and vamp rushing the newbs.. Not learning the skills and strategies they will need to kill players of a high calibre.. which in turn is the only they can advance beyond a certain point level.

Not too mention that when a player gives me there handle and I see a map played 50+ times and they have mysteriously 50 wins .. I probably won't enjoy the game and so I don't play them.

all for now

Disclaimer: Not trying to say I am better than anyone else playing these maps over and over and I am sure they'd kill me handily.. I suck at H4.. but in the long run, you'll be able to take down any map master with a bit of luck and good game skills.

-------------------
The Dead Walk!!!

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flipmo
flipmo

Tavern Dweller
posted November 02, 2002 07:42 PM

imo

Quote:
Quote:
The first thing i think to rate maps can only professional players who know strategy of homm 4, second thing it is hard to determine who is  professional and who is not at the moment because rating system is screwed at the moment and some players like flipmo playing easy maps like Dog Days and killing noobs on them. I think would be nice to make rule : you can't play  toh game with someone who has rating less then 2 ranks from your for example  Legionaire can play only vs Barons ,Legionaires and Lords. I think it will make order in ranking system and recruits will learn from recruits and footmans. Footmans will learn from recruits,fottmans and squires...


Lol, not again...
Prince, what can i tell you...you'r offending the ones i've played vs calling them noobs. Only 'cause i (still) haven't played you doesn't give you the right to call who you want "noob/s". And dog days...i haven't played that map for 6-7 days. I'm trying to "hexmemorize" other maps too
I hope this is the last time we have something in comune besides the 1vs1 games

Your rule sounds a lil' silly to me. I want to play this game, not wait an eternity for a match. The toh comunity is already very small. With your rule i could play only  vs 8 guys. Doesn't sounds good/ok to me, think a little.
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted November 03, 2002 02:33 AM

btw

An automated map rating program is being written, where players can rate individual ToH maps thus adding to a an average score from 0-4.  
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Psychobabble
Psychobabble


Known Hero
posted November 04, 2002 02:55 PM

Quote:
An automated map rating program is being written, where players can rate individual ToH maps thus adding to a an average score from 0-4.  

That would be a great development I reckon!

On a similar note, has anyone had a chance to play "shallow be thy game" multiplayer? Especially 2v2? It looked like it had excellent potential from playing through it against the AI, but I would be interested to see how it played against humans...
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Targan
Targan


Known Hero
posted November 04, 2002 03:32 PM

Hi Psychobabble

i really think "shallow be thy game" is a good map (maybe the best 2vs2 map so far) but i have only played it 1vs1 and i look forward to a 4 player game on it either 2vs2 or why not all vs all?

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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted November 04, 2002 05:25 PM

shallow be thy game

yes we have seen it lol. I like it alot as well, in the middle of a long drawn out game with jinxer now, it is a blast =O)
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japjer
japjer


Adventuring Hero
posted November 04, 2002 05:44 PM

i actually tried to start it up yesterday, but very few people have the time/connection to play any 4-player map, if anyone is interested, contact me, i'd love to play it!

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Psychobabble
Psychobabble


Known Hero
posted November 05, 2002 05:16 AM

Quote:
i actually tried to start it up yesterday, but very few people have the time/connection to play any 4-player map, if anyone is interested, contact me, i'd love to play it!


Yes, I do think it's a shame that potentially one of the better maps I've played will never get much MP play because of the speed issue. Ah well, maybe I can do a hotseat with some friends some time.

And I was just reading the earlier posts in this thread and I noticed everyone bagging the aesthetics of Round the World. Are we playing the same map?? Sure it looks ugly from the air (mini-map) but I thought there was a lot of effort put into the main graphics and they were actually pretty novel and interesting! The vegetation was nicely done and there were some cool touches, like underground-pink rocks near the crystal mine and some cool mixing of tree types. I'm quite suprised that ppl thought it ugly, was it because some don't like the dense vegetation of it?
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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted November 08, 2002 12:51 PM

Quote:
And I was just reading the earlier posts in this thread and I noticed everyone bagging the aesthetics of Round the World. Are we playing the same map?? Sure it looks ugly from the air (mini-map) but I thought there was a lot of effort put into the main graphics and they were actually pretty novel and interesting! The vegetation was nicely done and there were some cool touches, like underground-pink rocks near the crystal mine and some cool mixing of tree types. I'm quite suprised that ppl thought it ugly, was it because some don't like the dense vegetation of it?

Personally, I love the dense vegetation on "Round the World," and I agree that the map maker put a lot of work into it.  There's a tremendous amount of terrain detail, and it's well done.  I criticized the map for being unnatural-looking from the mini-map.  There are no round islands that look like bike wheels.  Of course, I understand that the map-maker wanted to insure perfect game balance, and that's important.  The map maker also wanted each alignment to start in its native terrain (on the non-allied map), and that's OK too--it's just not natural to have all those terrain types so close to one another and conviently separated by mountains, nor is it natural-looking.  Is it a balanced, fair, and fun map?  Sure.  Is it natural-looking?  No.

-Laelth
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Psychobabble
Psychobabble


Known Hero
posted November 08, 2002 10:33 PM

Ah, I understand now... so you're seriously saying that maps shouldn't be accepted by the council (or should be rated lowly) if they are mirror maps or have unusual/gimmiky mini-map views? Even if they are actually good maps to play? To me that'd be pretty silly, there's many more important things than a realistic looking mini-map...

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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted November 09, 2002 12:58 AM
Edited By: Laelth on 8 Nov 2002

Quote:
Ah, I understand now... so you're seriously saying that maps shouldn't be accepted by the council (or should be rated lowly) if they are mirror maps or have unusual/gimmiky mini-map views? Even if they are actually good maps to play? To me that'd be pretty silly, there's many more important things than a realistic looking mini-map...


Well, kinda.  I wouldn't have the council ban mirrors, especially not when they are fun and people like them.  It's also important that maps are fair, and a perfect mirror is more likely to be evenly balanced than other maps.  All I was trying to do was defend Vesuvius for giving the map a 2 star rating (instead of 3) which is the most a map can get until it's played a lot.  "OK, so it's not very realistic-looking," I argued, in effect, "but I think 2 stars is fair for a fun but unnatural-looking map."  What's so silly about that?

-Laelth
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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted November 09, 2002 02:12 AM

well now i accept both types of maps because both are fun to play. I get bored with mirror maps myself, even though giant war was my fav homm3 map. But the keys are fun, aesthetics (generally), fairness, and playability.
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Psychobabble
Psychobabble


Known Hero
posted November 09, 2002 02:33 AM
Edited By: Psychobabble on 8 Nov 2002

Quote:
Besides, unless I'm mistaken, ToH lists aesthetically-pleasing as one of its criteria for posting maps for tournament play.
]
Ah, I misunderstood. This quote and some of the early replies by Camelnor made me belive you were saying that maps shouldn't be posted unless they were aesthetically pleasing.

To me overall "realism" in the terrain doesn't matter at all to me becuase these maps are supposed to be battlegrounds and if they need to be unrealistic to facilitate a good battle then that's fine by me. Actual terrain detail, vegetation and map objects are far more important to me as far as aesthetics go because that's what you are seeing when you actually play the game. Obviously tastes differ though, but I think it's a shame that people may be put off playing such a great map as RTW because of a rating given because it looks bad in the mini-map...

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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted November 09, 2002 04:06 AM

i said it before, and i'll say it again,
"Round the World is the best 1v1 map out there"

- looks good
- more fun than any other 1v1
- requires different strategies than usual

I challenge you to tell me a better 1v1 map.

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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted November 09, 2002 04:38 AM

if they were perfect realizm they would all be the bony bloodshed battlefeild terrain lol

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Psychobabble
Psychobabble


Known Hero
posted November 09, 2002 08:14 AM
Edited By: Psychobabble on 9 Nov 2002

Quote:
i said it before, and i'll say it again,
"Round the World is the best 1v1 map out there"

I have agreed with you on this one before, though I haven't really played enough maps to be able to say one way or the other for certain.

Just one thing I thought when I was playing, do you think it'd add to the game to make crossing the bridge dependent on holding the Riverland town? Ie have a quest gate that can only be passed by the player owning that town (or only passed if you have owned the town at some point). I don't know how well that sort of thing works, but I think it would encourage a 2-way battle, up top as well as down below...

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted November 09, 2002 11:09 AM

Round the world

Quote:
requires different strategies than usual

isnt that the one that first to get in middle wins?
really unusual strategy..
its good map,but lets not overoptimize

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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted November 09, 2002 11:42 PM

Quote:

isnt that the one that first to get in middle wins?
really unusual strategy..
its good map,but lets not overoptimize



I would like to hear what other people think is best 1v1 map.

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