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Heroes Community > Tournament of Honor > Thread: ****HOMM4 map council discussion/ deliberations****
Thread: ****HOMM4 map council discussion/ deliberations**** This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Oh_Smeg
Oh_Smeg


Adventuring Hero
posted November 26, 2002 07:11 PM

Vesuvius, just a hypothetical question.

If I were to visit a half dozen internet cafe's with the idea of screwing around with map ratings at TOH would I be able to do it?

It's just a hypothetic question mind you and I am not suggesting that anyone at TOH would be pathetic enough to do such a thing...though the TOH HOS is proof of the depths that some will sink for a fleeting glimpse at fame.

If it is possible, then I would suggest a more detailed transaction log of the map ratings program be kept...not enough detail in the summary.

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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted November 26, 2002 07:16 PM

Quote:
If it is possible, then I would suggest a more detailed transaction log of the map ratings program be kept...not enough detail in the summary.


lol Melissa already chewed him out for buying the script he's got.  No way she's gonna let him upgrade it.

-Laelth

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted November 26, 2002 07:40 PM

going frenzy here?

you guys do like ToHIV future depends on map ratings!
most of them were developed at early MP stages or even before MP even released,,doesnt it make sense for most of them to be out of date?

what this community needs is more quality maps,more players that will take the whole 'ToHfun' seriously,and a little 'divine intervention' by 3d'oh ,giving us the transfer anti-bug patch.

..or maybe some 'simultaneous turns' patch..
,,eerr,,ok,,just kidding here..didnt mean it
,,sorry

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laelth
laelth


Famous Hero
Laelth rhymes with stealth.
posted November 27, 2002 01:24 AM
Edited By: laelth on 26 Nov 2002

popularity vs. player rating

While it's nice to have a high player rating, I think the popularity gauge is more significant.  As a mapmaker, that tells me what players want--the kind of maps they want to play.  Note that Dog Days and Boring's Mountain are (I think) the most popular maps.  Of course, they've been on the site longer, probably, than many other maps, but what does it say that people play them more often?  I think those maps are quick kill maps.  That's really what players want.  Yet the maps council, from what I can tell, wants slow-developing maps, presumably to protect newbies.  Why should we not give players more of what they want instead?

just a question--nothing implied--i'm not taking a stand on this issue, so don't grill me

-Laelth

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Psychobabble
Psychobabble


Known Hero
posted November 27, 2002 08:57 AM
Edited By: Psychobabble on 27 Nov 2002

Quote:
Note that Dog Days and Boring's Mountain are (I think) the most popular maps.

They're also both CD-maps and very easy to get the hang of which would contribute to their popularity, as well as the smallness thing.

Another question, is it possible to get the town in Death's valley on the second day playing order on advanced difficulty? I have a feeling it isn't, but I may just be a llama
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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted November 27, 2002 06:21 PM

my 2 cents...

the two maps i disliket he most are the mot popular ... hmmmm.
anyways...yes it is possible ya llamma lol ... hehe come play me on that map buddy i'll help ya.
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Psychobabble
Psychobabble


Known Hero
posted November 27, 2002 09:00 PM

Quote:

anyways...yes it is possible ya llamma lol ... hehe come play me on that map buddy i'll help ya.



That's bad for my ego

I'll have to try again. I haven't been able to play much the last couple of days and I won't for the next couple, I've been working heaps. I'll let you know when things quiet down a bit and we can finish that map...
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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted November 27, 2002 09:17 PM

Quote:
While it's nice to have a high player rating, I think the popularity gauge is more significant.  As a mapmaker, that tells me what players want--the kind of maps they want to play.  Note that Dog Days and Boring's Mountain are (I think) the most popular maps.  Of course, they've been on the site longer, probably, than many other maps, but what does it say that people play them more often?  I think those maps are quick kill maps.  That's really what players want.  Yet the maps council, from what I can tell, wants slow-developing maps, presumably to protect newbies.  Why should we not give players more of what they want instead?

just a question--nothing implied--i'm not taking a stand on this issue, so don't grill me

-Laelth


I dont think that is true.  The reason those maps are played the most is that certain high-ranked players who play a lot have a "we play this map or we dont play at all" policy.  And since those players play a lot games, those maps get played a lot.  At least this is my theory

That combined with the fact that someone mentioned a couple posts ago about how those maps come with the game, so obviously they are already there in the person's map folder ready to play.
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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted November 28, 2002 04:36 AM
Edited By: Camelnor on 27 Nov 2002

also

>>> BOB and VES

I strongly suggest... no, I ORDER YOU to put up Shattered Kingdoms by Jb on TOH... NOW!!!

jk  

But seriously, the map kicks ass, put it up please
I think it is his best h4 map.
Im starting to play H4 online now (but still making maps of course ), and you can be sure that i'll play SK (yes, it already merits an acronym ) more than once

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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted November 28, 2002 04:54 AM
Edited By: bobntamr1 on 27 Nov 2002

my 2 cents...

thanks for looking at those maps bud .. right on top of it.

ok it is posted as able to play...but however we are now waiting on ves to post



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japjer
japjer


Adventuring Hero
posted December 06, 2002 05:41 AM

shattered kingdoms

blue can't get to the sawmill...oh never mind, bandits

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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted December 06, 2002 11:59 PM

.. crystal clear is the point of that post

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flipmo
flipmo

Tavern Dweller
posted December 07, 2002 03:25 PM

Quote:
Although Im sure Death players wouldn't like this, one easy way to prevent rushes would be to disable the option of Death on the random starting castles on maps such as Magic Forest or Dog Days

What do you think about this Bob?  Maybe have a "no death" version of the rush maps

________________________________________________________________________________________________________________________

Riiiight :rolleyes: I see you guys have a lot of funny ideas...at least Hidden tried to balance the Dog Days by disableing some buildings in the Necro castle...when i've looked at his map i had no tavern, no skeletons, no imps, no magic guild...no nothing Nada de nada But disable the death castle ???? What's the deal ? If you don't wanna play vs death you can just refuse to play...What's the trick ?!?
Imo in general the only problem with the necro it's the GM necromancy. That's all. No vampires sounds really silly...i can't play vs an order with lots of genies and teleport/hypnotise/berserk/other good spells with venom spawns...If an order wants me not to play with vamps...well...no genies. Nagas vs venoms...Would be interesting i guess...
________________________________________________________________________________________________________________________
Quote:
We already have enough maps where Flipmo and others can kill newbies who dont know better in order to get all their points


Riiight...i haven't played dog days for ages...never played magic forest. But who cares...we can say anything 'bout anybody...even if i've never played the guy. Keep up the good work...


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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted December 21, 2002 11:26 PM
Edited By: Camelnor on 21 Dec 2002

i know some of you are aware of this already, but I thought it should be brought up anyway...

In Death Valley, Blue has several more things in his area than Red for some odd reason.  The most unbalancing one - blacksmith... Red has to buy an expensive blacksmith in his castle if he wants to buy potions of immortality, but blue simply has to visit the convenient external blacksmith...

also, Im not sure which version is the latest, but in Bob's version of the map (i currently have a game going w/bob on the map and i am red... thus my complaints ) I cannot reach my griffin's nest below the top left town due to a tree and the edge of a mountain being diagonal from each other.  However when I open my version in the map editor the mountain has been moved a space back so that you can get to the griffin nest... so maybe Bob has older version?  And no, there are no bandits blocking the way --- you really can't get through.

Anyway, just thought I'd bring these things up

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japjer
japjer


Adventuring Hero
posted December 22, 2002 12:22 PM

well, about the blacksmith, i've played the map a few times and never got the potion of immortality in the blacksmith. So if it's an advantage (doesn't red have anything to counter it?) it's not that big.

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CraigHack
CraigHack


Known Hero
Have fantasies, will travel...
posted December 22, 2002 04:46 PM

[quote
Another question, is it possible to get the town in Death's valley on the second day playing order on advanced difficulty? I have a feeling it isn't, but I may just be a llama


Nah... you just need to DL the latest version. (1.3)
It was truly difficult for red previously tho. Even now you can expect to take the town with only the hero that had the potion remaining.
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted December 23, 2002 06:27 PM

zzzzz....zzzz....
aaaaaaarrggmmphh...
zzzzzzzz...zzzzzzz...
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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted December 24, 2002 06:49 AM
Edited By: Camelnor on 24 Dec 2002

Well folks we've got several good new maps that are going to be posted sometime soon...

There's one from an established mapmaker (who has one very popular map on TOH right now) and one from a new mapmaker (but a long-time(maybe famous) TOH member)... his first map.

Im not saying who they are because I think I might get in trouble or bob would get mad at me or something...  But I couldnt help but splurge a little

P.S. - Bob do you now have uploading powers?  Or do we hafto wait till ves gets back (which the apocalypse could possibly happen before) before these maps can go up :-(

Sorry to sound b i t c h y but I hate waiting so long :-(
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AzureDragonTM
AzureDragonTM


Known Hero
posted December 24, 2002 11:31 AM

For once in my life i must agree with flipmo...If u r playing with venom against order u r buried...I hate people making rules (just to be sure they'll win). The only rule which is indeed a must is no GM necromancy.
And i've seen flipmo buried a lot of good players (and eventually raised them like vampires ) so i think u guys r unffair with him.
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Jinxer
Jinxer


Legendary Hero
*****
posted December 24, 2002 03:46 PM

I have upload powers  =)  Muhahahaa  , but I know ves doesnt want me messing with the map page.  SO even if I uploaded the maps I couldnt alter the map page to offer thye links to them...  I could however make a front page news item about the new maps with links to them there =)  That might work until ves gets back

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