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vesuvius
Hero of Order
Honor Above all Else
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posted November 24, 2002 08:07 PM |
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and thats the beauty of it
The maps arent rated by me, or a small team with specific bias.
The map ratings are made by all the players who participate in ToH.
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Oh_Smeg
Adventuring Hero
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posted November 24, 2002 08:16 PM |
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Vesuvius, how is map popularity calculated?
As I previously stated, some maps played few times are rated as more popular than maps played twice the number of times.
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vesuvius
Hero of Order
Honor Above all Else
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posted November 24, 2002 09:59 PM |
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rated based on number of times played by all toh members
and a minor variable on how many times it was voted on.
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bobntamr1
Known Hero
non dictionary ownen hero
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posted November 24, 2002 11:01 PM |
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I have to say that some maps are only played by a handful of people say dog days and magic forest
But the truley great maps unknown lands for one (minus the timer problem) are rated not to my standards but to the standards of all of the people in ToH. That is the beuty of it.
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god please spare me from my contribulations
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Oh_Smeg
Adventuring Hero
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posted November 24, 2002 11:44 PM |
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I hope a log is kept of the map voting....it could make interesting reading.
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vesuvius
Hero of Order
Honor Above all Else
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posted November 25, 2002 12:00 AM |
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this is what I get in the email from the auto once a week
MAP RATINGS SUMMARY FOR 11/21/2002
MAP NAME RATINGS 0s 1s 2s 3s 4s
After the Flood 5 0 0 40 60 0
Barbarian Duels 12 0 16.7 41.7 33.38.3
Beltway 4 25 0 0 50 25
Black Flag 6 16.7 16.7 66.7 0 0
Boring's Mountain 23 13 26.1 21.7 34.84.3
Chameleon 12 16.7 16.7 16.7 33.316.7
Coastland Jewels 7 14.3 14.3 0 14.357.1
Conquest of Four Lakes 11 0 9.1 45.5 27.318.2
Crimson Clover 22 31.8 9.1 27.3 4.527.3
Death Valley 18 0 11.1 16.7 50 22.2
Dog Days 30 23.3 26.7 16.7 30 3.3
Dunwold 7 14.3 14.3 42.9 28.60
Eye of Dread 2 0 0 100 0 0
Fallen Bridge 8 12.5 50 12.5 12.512.5
If these Walls Could Talk 10 0 10 20 70 0
Jaws 5 0 20 0 20 60
Just another Mine War 1 0 0 0 0 100
Lands of our Forefathers 3 0 0 66.7 33.30
Magic Forest 15 26.7 13.3 40 6.713.3
Maranthea's Isle 3 33.3 33.3 33.3 0 0
Plains of Despair 15 6.7 0 0 40 53.3
River Crossing 3 0 0 66.7 0 33.3
Riverway Allies 3 0 0 33.3 66.70
Round the World 8 0 12.5 0 37.550
Sea Politics 6 0 16.7 50 16.716.7
Seems Mineral 2 0 0 50 0 50
Shallow be thy Name 19 10.5 0 0 15.873.7
Showdown 15 6.7 0 13.3 40 40
survivors 6 16.7 0 16.7 33.333.3
Tempest 13 15.4 23.1 15.4 23.123.1
The Struggle 10 0 10 20 30 40
Unhappy Times 4 25 0 25 50 0
Unknown Lands 19 10.5 15.8 15.8 31.626.3
Winter Bridge 6 16.7 0 66.7 16.70
World is not Enough 3 33.3 33.3 33.3 0 0
Youri's Heart of Winter 20 5 10 20 25 40
Zanfas' Challenge 13 7.7 7.7 30.8 23.130.8
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Oh_Smeg
Adventuring Hero
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posted November 25, 2002 12:18 AM |
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Thanks for that Vesuvius but I'm a little confused by the data.
Could you take one map as an example and explain the data please...say Conquest of Four Lakes?
Oh, I get it,
Total votes, then 5 percentages of total votes in the order 0,1,2,3,4
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Psychobabble
Known Hero
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posted November 25, 2002 01:43 AM |
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Quote: Vesuvius, how is map popularity calculated?
Didn't he say 1 pt ~=200 games?
Quote: I have to say that some maps are only played by a handful of people say dog days and magic forest
I played magic forest the other day (and reviewed it) and I thought it was quite a good map. What do others think?
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H4TCG Review
H4 Map Reviews
Successful trades w/Teuta and doc
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japjer
Adventuring Hero
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posted November 25, 2002 05:25 AM |
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Quote:
I played magic forest the other day (and reviewed it) and I thought it was quite a good map. What do others think?
it's a nice open map. Too bad entirely open maps don't work, with the rushing and all that.
when decently played, death will beat anyone, and order, might and nature are very likely to win from chaos and life (genies/barbs/summon elemental).
i like playing it once in a while, and the rushing is not an issue to me (since i rarely rush, and love to defend against rushes), but short games just aren't balanced enough.
it can be partially fixed by putting guards in front of the teleporters or even splitting the map in two, though it would ruin the map.
another map: after the flood
played it once, and liked it. even though it's an open map, it's hard to get a good force to your opponent because of the swamp, it takes several days to get through it.
one pretty big bug that has to be fixed. the town in the middle on blue's side can build boats to cross the river and the mirrored town can't. simple to fix i guess.
also maybe some other terrain than swamp. there's lots of swamp, which is nice for strategy, but most get major slowdown when fighting in it. i actually had the end-fight in the swamp and it took ages and the neutral fights are even more boring, since you don't have anyone to scream AAAAAHHH and OOOOOHHHH to.
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Camelnor
Famous Hero
Also known as Blue Camel
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posted November 25, 2002 05:01 PM |
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To Oh_Smeg: Well, I was just saying that I agree with Psychobabble
also, good work on Chameleon Do you have another map coming soon ?
Quote:
Quote:
I played magic forest the other day (and reviewed it) and I thought it was quite a good map. What do others think?
it's a nice open map. Too bad entirely open maps don't work, with the rushing and all that.
when decently played, death will beat anyone, and order, might and nature are very likely to win from chaos and life (genies/barbs/summon elemental).
i like playing it once in a while, and the rushing is not an issue to me (since i rarely rush, and love to defend against rushes), but short games just aren't balanced enough.
it can be partially fixed by putting guards in front of the teleporters or even splitting the map in two, though it would ruin the map.
Although Im sure Death players wouldn't like this, one easy way to prevent rushes would be to disable the option of Death on the random starting castles on maps such as Magic Forest or Dog Days
What do you think about this Bob? Maybe have a "no death" version of the rush maps
Also, someone said this earlier but I forgot who it was, and I thought it was quite a wise statement... "stop making maps that you can rush on"... I encourage mapmakers to do exactly that
We already have enough maps where Flipmo and others can kill newbies who dont know better in order to get all their points
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Laelth
Famous Hero
Laelth rhymes with stealth.
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posted November 25, 2002 09:08 PM |
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"After the Flood"
Quote:
another map: after the flood
played it once, and liked it. even though it's an open map, it's hard to get a good force to your opponent because of the swamp, it takes several days to get through it.
one pretty big bug that has to be fixed. the town in the middle on blue's side can build boats to cross the river and the mirrored town can't. simple to fix i guess.
I just checked the map and in the version I've got both secondary towns, Peebles and Glamys, one can build the shipyard and then a boat. Would someone else confirm this for me, please? If it's not balanced, it should be, and I'll change it.
-Laelth
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Alan P. Taylor, Attorney at Law, LLC
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insatiable
Supreme Hero
Ultimate N00bidity
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posted November 25, 2002 09:09 PM |
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Quote: ... to prevent rushes would be to disable the option of Death on the random starting castles on maps such as Magic Forest or Dog Days
though my name isnt bob,i say yee
Quote: ...We already have enough maps where can kill newbies who dont know better in order to get all their points
and after that,those newbies play insatiable and take their points back
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Oh_Smeg
Adventuring Hero
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posted November 25, 2002 10:04 PM |
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Camelnor, I have a few works in progress but I'm having trouble finding the enthusiasm to fire up the editor these days.
I had expected 3DO to provide a patch to fix the multiplayer transfer times/data volume problems and address a few balance issues but looks like they have finished with HOMM4.
Looks like I'll never play HOMM4 online...and if I can't play multi there's less enthusiasm to create multi maps.
Seeing all those 0's 1's and 2 votes for my maps doesn't exactly inspire me to create more either.
What is the deal with all the zero votes for perfectly good maps...especially Magic Forest...someone have a vendetta against jb or something?
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Laelth
Famous Hero
Laelth rhymes with stealth.
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posted November 25, 2002 10:17 PM |
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Edited By: Laelth on 25 Nov 2002
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Quote: Camelnor, I have a few works in progress but I'm having trouble finding the enthusiasm to fire up the editor these days.
I had expected 3DO to provide a patch to fix the multiplayer transfer times/data volume problems and address a few balance issues but looks like they have finished with HOMM4.
Looks like I'll never play HOMM4 online...and if I can't play multi there's less enthusiasm to create multi maps.
Seeing all those 0's 1's and 2 votes for my maps doesn't exactly inspire me to create more either.
What is the deal with all the zero votes for perfectly good maps...especially Magic Forest...someone have a vendetta against jb or something?
jb,
My buddies and I played "Showdown" day before yesterday, and we had a really good time with it. It's "busier" than the maps I make. You've got more adventure objects. I'd also put in more (and smaller) terrain objects--tufts, etc., but that's just the way I do it, and most people aren't that interested in highly detailed terrain. That said, we thought it was a great map, and I look forward to seeing more of your work.
And I wouldn't worry about the ratings. Ves. gave both my maps 3 stars, but now their ratings stink.
-Laelth
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bobntamr1
Known Hero
non dictionary ownen hero
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posted November 25, 2002 11:36 PM |
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i would like to say that is a great idea there camelnor for mapmakers .. if a map is really strong for one town type...it is simple to keep it from the map.
I voted a 4 for unknown lands myself there big daddy... hehe. when i play it next though it will just be with no timer.
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god please spare me from my contribulations
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Camelnor
Famous Hero
Also known as Blue Camel
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posted November 26, 2002 02:42 AM |
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no, the problem is, some fags go through the map section and give every map a 0 just to be a huge jackass. 'Tis a shame that there are people who do that
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Oh_Smeg
Adventuring Hero
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posted November 26, 2002 02:47 AM |
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That's the intriguing thing though...they haven't gone through the whole list...certain maps have really copped a hammering but not all of them.
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vesuvius
Hero of Order
Honor Above all Else
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posted November 26, 2002 04:57 AM |
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hey man
my Fallen bridge map has the lowest rating lol
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Camelnor
Famous Hero
Also known as Blue Camel
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posted November 26, 2002 06:01 AM |
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Well, I think that the rating system is a solid (although i wouldnt say "good") way to find out which maps are good, however, if your map has a low rating, then I wouldnt take it personally, because although the people who rate the maps are entitled to their opinions... I would say that most of them don't have the experience to know what theyre talking about
And about ratings at Toh, im not quite sure what you're talking about Ohhhh_Smeg - Riverway has a 3.2 (3.4 is highest so far... that rating acheived by an... aforementioned map ) which is really good,
and Chameleon has 2.7, which is also well above average.
and Barbarian Duels is also 2.7. I see no low ratings there
p.s. - no ves, Maranthea's Isle is lower than Fallen Bridge with a measly 1.0 popularity rating
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Laelth
Famous Hero
Laelth rhymes with stealth.
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posted November 26, 2002 04:59 PM |
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I spoke too soon. I just went and checked the ratings on my maps, and they're much higher than they were just 4 days ago. Things change, I guess.
-Laelth
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