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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Inferno Insight
Thread: Inferno Insight This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 05, 2007 01:42 PM

It's Tribes of the East and scheduled for a mid-september release at best. Check the stickies, there is a thread about it.
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Markal
Markal

Tavern Dweller
posted July 06, 2007 12:27 PM

Oh please,inferno is not that weak.You can use many solutions to counter enemy stacks in every aspect.Magic protection?Well,take marbas hero or please the nightmare and cerberus are excellent attackers.Please why these bad scenarios paladins and dark magic... if you sleep and leave your enemy to amass whatever army,he wins.And the necropolis has weaknesses too,like play in duel against a wizard,he owns your necro army.

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Markal
Markal

Tavern Dweller
posted July 06, 2007 12:31 PM

Hey use the hellfire ability in association with sering flames and you can easily kill some paladins in notime.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 06, 2007 02:27 PM

yeah sure, uber +100 damage solves all Think twice before writing nonsense

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Izzachar
Izzachar


Adventuring Hero
posted July 07, 2007 11:19 PM
Edited by Izzachar at 23:35, 07 Jul 2007.

There really isnt anyway to avoid casualties when facing shooters, and lets not talk about casters. But many encounters you can limit your casualties alot.

Like this fight. Marbas is lv 7, hes got advanced defence and vitality. Not the -20% damage from ranged sadly . The marksmen was guarding a sulfur mine so I had to kill them.

http://www.student.lu.se/~fte04jru/ScrnShot_070707_231304.jpg

http://www.student.lu.se/~fte04jru/ScrnShot_070707_231316.jpg


Quote:
tanks:MAY DO, although it's not the best either: Horned overseers' survivability is 67%, against 20 hunters you can lose like 12 of them in first turn.. .....


http://www.student.lu.se/~fte04jru/ScrnShot_070707_232941.jpg

They do work. I think losses are acceptable. If it comes down to 2-3 battles like this in a game you have to take. Higher lvd shooters are worse of course aswell as casters. (I really didnt need to attack that stack but was nice seeing how well I could take them.)

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sdfx
sdfx


Famous Hero
posted July 07, 2007 11:56 PM

Normally(6/7 chance), the 2nd hero from the tavern is non-native and he/she will provide you with necessary fodder - there is no need to lose native troops.
Sometimes, dark and guild lvl4(50% chance for confusion, 100% chance for frenzy or blind) is the way to go.
War machines may seem like a waste later but still, a tent is able to cleanse dark magic.
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Markal
Markal

Tavern Dweller
posted July 08, 2007 08:14 PM

I think this game is somewhat balanced like necropolis heroes can not raise hordes of undead any more without DE points.
It is your view how you plan units and prejudge units,if 120 damage like a creature ability is associated with soldiers luck skill,you may alter something.
Every faction has its own ways to come to its course,but the only matter its only how you play and form your army and whatever.
If imps get 120 extra damage that would be welcome in trouble.
Inferno is my favorite side but others sides are well too,I like all sides of the game so theres no need to hate that side if you can not win with it.

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted July 17, 2007 06:28 PM

The more I play with Grok the more he seems to lose his luster.  His specialty doesn't seem to be anywhere near as powerful as the logistics specialists from HOMM 3.  And when creeping the problem with the teleport is that the ranged strikers who it is most desperately needed against tend to be split into at least 2 stacks in the early going.  

I'm gonna try Nebiros and Alastor and see if either of them can rectify this issue.  


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 17, 2007 07:13 PM

I believe you have to go with Deleb to kill hard shooters fairly easy..

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted July 17, 2007 07:47 PM

You are of course correct.  Deleb is Inferno Hero numero uno.  However, as you discovered long before I did, clicky clicky with the ballista is boring.  

What I'm doing now is suggesting that Grok is in fact not the number two Inferno hero.  The question I'm wrestling with then, is Alastor getting mass confusion or Nebiros with cerebri/nightmares the better tact?

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sdfx
sdfx


Famous Hero
posted July 18, 2007 12:08 PM

Marbas is pretty solid. Magic resistance is priceless vs dark magic and starting defense skill makes gated troops last longer.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 18, 2007 12:42 PM

Alastor is fail; You may not get the spell (50% chance), you may not get the skill (x% chance), which adds up to >50% failrate, too much to consider him ok.

Nebiros with tactics is ok, the bad thing is that cerberi are extremely poor creepers.. their pathetic def/hp makes them fragile even to shooters' melee retaliation, plus, their speed is lacking to make it certain that they reach the shooters.. say if you put them like that

X - cerberi Y -shooter

X                           Y


X                           Y

you will score a kill but what if the shooters appear in three stacks, not two?

                           Y

X                        
                           
                           Y

X

                           Y



wtf none of your cerberi will reach the shooters in 1st turn and you will probably lose all of them even with tactics...


Completely useless creeping technique.


You can use n-mares, but they are hard to get early and require way too much resources to consider them a creeping force.


Which leads to Deleb or Grok, unfortunately.

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Minion
Minion


Legendary Hero
posted July 18, 2007 12:51 PM

Quote:
Alastor is fail; You may not get the spell (50% chance)


Actually he starts with Confusion...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 18, 2007 12:56 PM

I think I have mentioned that but you can always have an extra cerberus in the middle just to avoid losses with three enemy stacks.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 18, 2007 01:13 PM
Edited by Doomforge at 13:13, 18 Jul 2007.

Quote:
Quote:
Alastor is fail; You may not get the spell (50% chance)


Actually he starts with Confusion...


ye sorry forgot about it.

No dark mag though.

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Sanyu
Sanyu


Known Hero
posted July 18, 2007 03:26 PM

Quote:
Quote:
Quote:
Alastor is fail; You may not get the spell (50% chance)


Actually he starts with Confusion...


ye sorry forgot about it.

No dark mag though.


At least Dark magic is 8%...although there were times when he was at level 15 without that skill...

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Izzachar
Izzachar


Adventuring Hero
posted July 18, 2007 05:48 PM

In my opinion wich makes inferno really suffer is the 8% dark magic.

There are alot of situations where the inferno hero can be the only one with mana in a battle, but if hes got destructive magic it wont mean that much, with dark however he can make upp for what the creatures lack compared to say a might faction, and also limit losses before gating them all. This can put the inferno hero on top of the game. But when you dont get dark magic and sometimes you are depending on it you are screwed... Switch dark magic and destructive magic chances for inferno and it would be a faction much more fun to play. Or even make it as common as logistics and attack..

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted July 18, 2007 09:02 PM

A few erroneous assumptions of mine

Nebiros starting with tactics prevents him from getting Power of Speed, which seems to be crucial to counter Mass Slow.  The +1 to Luck for all his troops isn't enough.  Scratch Nebiros for now.

Alastor, ugh.  I assumed that he started with Basic Dark Magic.  You know...Confusion...Dark Magic...Master of Mind by 4th level....  *Ugh*  Sorcery again?!  Wtf?!  And Mana Regeneration?!  Isn't Consume Corpse supposed to take care of that?

Out of all the towns are there any heroes worse as a whole than Inferno's?

Sfdx, you might be onto something with Marbas.  What is your preferred skill spread?

Do you take Evasion?  Vitality?  Both?

I'm assuming that Magic Resistance in the Luck tree is a given.

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sdfx
sdfx


Famous Hero
posted July 18, 2007 09:21 PM
Edited by sdfx at 21:23, 18 Jul 2007.

Yes, and it's one of the reasons why Grok is so good. He starts with log(15% chance) and only 2 lvl ups are needed to make it expert. Then he can make gating expert ASAP and take attack if offered and make it expert ASAP too.
From this point Grok will be getting offered with TWO skills per level. Gating, attack and log are alraedy at max(15%+15%+10%=45%) so only the remaining skills are offered.
So, the chance for getting dark = 8%/(100%-45%) = 17.7(7) %
But there are 2 skills offered at the same time so
The real chance for getting dark = 1 - ((55-8)/55)^2 = ~27 %
Chance for getting enlightenment = 1 - ((55-2)/55)^2 = ~17.65 %

Luck just has to wait - taking it to early may be a mistake.

So, with Marbas I take expert defense ASAP to have better chances for enlightenment/dark.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted July 18, 2007 09:42 PM

Quote:
wtf none of your cerberi will reach the shooters in 1st turn

That's impossible. With speed 9 or Tactics, that is.

Remember the fourth square from the left (or up in combat view)? Place a stack with speed 9 or tactics and you're assured to hit one stack of neutrals regardless of their number.

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