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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Inferno Insight
Thread: Inferno Insight This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 25, 2009 04:45 PM
Edited by blizzardboy at 16:52, 25 Oct 2009.

War Machines are a great boon in early game but it pretty much obligates you to take attack as well for Flaming Arrows, because the ballista just utterly sucks without it. Keep in mind there are other uses for War Machines than the ballista though. The +3 attack for your shooters is almost like having a free Unicorn Quiver (not like shooters are a big deal for Inferno, but in general), and other than the relatively small heals from the First Aid tent, being able to cure those low level curses (i.e. confusion on a big ranged stack) can completely change the outcome of a battle even in late game. Plus, simply having that boost in creeping power in the early game will indirectly put you ahead for the late game. Inferno can still get along without machines with the proper use of MotD and gating, but that low defense is guaranteed hell against ranged neutrals that you're forced to creep.
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demonking
demonking


Hired Hero
Who says demons ain't awesome?
posted November 06, 2009 10:18 AM

why are you going on and on and on about war machines i can creep fine with out them regardless of what faction, especialy inferno

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Wolfsburg
Wolfsburg


Promising
Known Hero
... the Vampire Doc
posted November 25, 2009 11:11 PM

Then please describe how you creep with with this faction, because every single time I play inferno I have the worst time of my life. And everytime I manage to convince myself its going to be different I have the worst time of my life once more.

Last worst time of my life was yesterday. Inferno just drives me insane, and take my word Im a rather calm sort of person.

There I was, playing Deleb on Mastermind 1x1 against Sylvan. On my mage guilds I got both Haste and Righteous might, dark magic spells sucked big time. I decided for light magic with master of wrath. Had no regen from nowhere in the game, and had no luck getting Storm Wind.

While I would have had the map cleaned throughoutly with just about any necro, dungeon, sylvan, academy, stronghold, haven hero, the best creeping hero of inferno was a complete disaster. Even on week 6 I was still unable to face neutrals without losses. (Even with healing tent and good initiative). Dragons were until the last round a big no no. Just about any amount of them. After losing about 60 cerberi along two painful hours of game I eventually got so mad I started endangering my own physical safety. So I apologised and granted my opponent the victory for TKO.

So the questions are: how the HELL do you creep when you have no regen nor ressurrection, nor vampirism with inferno? What do you do when you fight magma dragons, for instance, that certainly wont die under succubi fire and are immune to mind control? (jumping around cursing out loud in portuguese wont help, I tried it before)

Yours truly,
Wolfs

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 25, 2009 11:31 PM

Mastermind is a hard map so don't abandon your sanity just yet Did you try flaming with her? That and logistics should help a lot.
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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted November 26, 2009 01:01 AM

Theres a few solutions to creeping with inferno, especially on Mastermind.

Rule #1 DOn't be greedy.. joiners are there as choices to kill difficult neutral stacks while preserving your own units.  

Rule #2 With inferno hero you are very likely to get Logistics offered "naturally" so in the first group of choices you will need to take Regen for 10 crystals if you are planning on going with light magic.  Besides what does inferno need excess crystals for?

Rule #3 Pit Spawns + tent can clear whole map.. with delebs ballista its even easier.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 26, 2009 01:10 AM

Quote:
What do you do when you fight magma dragons, for instance, that certainly wont die under succubi fire and are immune to mind control?

pit lords might help, but it will be hard to not lose any of them.
hum cold death, but I doubt you would pick destructive anyway.
or you make them run behind a hell stallion while you kill them with your hero (haste/slow are advised, since magma dragons aren't so slow)

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Wolfsburg
Wolfsburg


Promising
Known Hero
... the Vampire Doc
posted November 26, 2009 02:58 AM

Is the second time I play Mastermind, and Sylvan was my opponent's speciality. So YES, I agree. Perhaps that was a poor map choice. I thank you guys for the tips.

Now one question, where the hell do I find regen quest in this map?? Thats a HUGE FACTOR to skip. That would have saved my game and two hours of punishment.

P.S - Tents + Pit fiends to clear the whole map?? Thats something for the emperors of ToH, not this footman here...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 26, 2009 09:22 AM

There's regeneration in the cave near town, surely you visit caves as you go? They have all the bonuses
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Map also hosted on Moddb

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Night_Heaven
Night_Heaven


Adventuring Hero
Lonely star in heaven dream
posted November 26, 2009 03:30 PM

I do not like Inferno much ...I do not like  offensive power neither the fact that depends a lot for the player to always keep attacking .Maybe is just common sense ?lol

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pei
pei


Famous Hero
Fresh Air.
posted November 26, 2009 04:05 PM

I think its lack of strategy

Orcs also HAVE to attack, one big difference is that they have rage points to endure while inferno have summoned creatures to suck retaliations PLUS harm.

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demonking
demonking


Hired Hero
Who says demons ain't awesome?
posted November 27, 2009 11:14 PM
Edited by demonking at 23:16, 27 Nov 2009.

Quote:
Then please describe how you creep with with this faction



gating firstly and secondly, where is the map "mastermind"?

if its on TOH please tell!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 27, 2009 11:32 PM

Indeed it is, check its map page.
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Map also hosted on Moddb

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demonking
demonking


Hired Hero
Who says demons ain't awesome?
posted December 01, 2009 07:04 AM
Edited by demonking at 07:05, 01 Dec 2009.

Quote:
Indeed it is


ok, then.
and elvin, how is agreement spam? and I apologies for my small posts, but that is how I am
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first use your common sence, and if that doesn't work, USE YER IMAGINATION!

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Kispagat
Kispagat


Famous Hero
posted December 02, 2009 05:04 PM

I think with inferno skilling is extremely important at the beginning. You should take consume corps and mark of the damned as soon as possible. Then try to get war machines. Since attack and knowledge boosts ballista's damage, war machine is for inferno. In the first encounters hero and ballista should save your bottom.

My usual tactics is big group of lvl 2, and 3 or 4 stack of 2-3 imps depends on how much needed to gate 1 imp. Then you put mark on enemy and pray that neutrals do not get morale too often. But even this way, losses are unavoidable. If you can get pits later, you should replace the demons with them, but be caeful, both pits and demons are very slow, regen is not that huge help as it is with cavaliers.

Mass slow matches the usual caslte-builder tactic, if you fight non-dragon high level creatures. You simply gate yourself around, and put mark, and wait untill your hero kills them all. You can abuse some foolish AI, since they do not attack always gated ones, if they can see a little gap, they try to get there and kill "real" creatures.

Mastermind is a hell for inferno since first battles are very risky, especially if those are shooters, you are almost dead.

But if you survive first battles with low losses, you will see that every faction must afraid of inferno power in later game.

This is the only faction which I seriously consider to go for ultimate skill. Urghas'call is incredibly strong, also its availability around lvl 25 which is quite low level, and good components makes it a real option. (Battle frenzy, flaming, suffering strike, swift gating...)

Surely its not an easy faction to play with, surely needs luck at the first creeping phase, but there are very few more dangerous guys around in 4-5 weeks armies then Nymus with Urghas.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 02, 2009 08:10 PM

random guess : Garuna (blood drinker if I remember well) with the ultimate ability? That would make her one hell of a killing machine.

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted December 02, 2009 08:22 PM

I agree with you Kispagat that Inferno is the best Faction to go for Ultimate, but I think that Sylvan is good for that role as well, because they both have logistics.

But it is indeed possible with Inferno to have no losses after week one, you just need a single stack Firehounds (Just hope to get Wood and Sulfur that fast, but it works very often) and a ballista.

I agree with most users here that Inferno is week in combat, but in my opinion it is one of the best factions to go for creeping.

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demonking
demonking


Hired Hero
Who says demons ain't awesome?
posted December 16, 2009 07:42 AM

Quote:
I agree with you Kispagat that Inferno is the best Faction to go for Ultimate, but I think that Sylvan is good for that role as well, because they both have logistics.  

I agree with most users here that Inferno is week in combat, but in my opinion it is one of the best factions to go for creeping.


with these two points I agree, gating is extremely effective when used well and both demons and elves get logistics, albeit absolute luck (or as the game calls it nature's luck) is more passive than gating.

Ok, I half lied, I only half agree with point two, inferno is not weak! Your just need to re-think how you play with them! And inferno is probably one of the better factions to creep with.
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first use your common sence, and if that doesn't work, USE YER IMAGINATION!

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jivkobg
jivkobg

Tavern Dweller
posted December 16, 2009 02:43 PM

i em not a very expirianced player with demon's and when i play with em i use Deleb as my main hero this one is the best ,she can creep everything.If its against melle fighers gate kill with ballista , if i fight agains't ranged unit's like 100 hunter's or some other archers i use the Skill from defend Last stand and i attack them with 7 familiar's , so i gate and balista kill em all.
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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted December 16, 2009 03:53 PM

Quote:
Ok, I half lied, I only half agree with point two, inferno is not weak! Your just need to re-think how you play with them! And inferno is probably one of the better factions to creep with.

sry, I didn't mean the units(well, Firehounds would fit), I mean the Heroes. They just don't know the meaning of the word defense

And using a hero of an other faction wouldn't make sense either, because you can't fight well without gating

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 16, 2009 04:00 PM

Only if your first charge is successful, had some cases where I did not need gating. But that's usually not a good idea against high defense factions.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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