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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Heroes 6 Fortress? - Love it, hate it or discuss it!
Thread: Heroes 6 Fortress? - Love it, hate it or discuss it! This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
MattII
MattII


Legendary Hero
posted January 19, 2011 10:47 AM
Edited by MattII at 10:57, 19 Jan 2011.

I'm doing away with the current Academy, the Gremlins, Golems and Titans are going to the Factory (Construct town, based in snow) while the Mage, Djinn and Rakshasa are headed to the Conflux (Wizard town, based in desert). I'm not sure what I'm doing with the Gargoyles, but I'm leaning towards putting them in Estates (Vampire town, based in taiga). Academy isn't the only old town biting the dust either, Necropolis is going Egyptian, but losing the Vampire, Haven's headed east, Sylvan is splitting into Preserve (Forest) and Vale (Dark Forest), Inferno's getting the heating turned down, the H3 Dungeon is coming back sort of, as is H3 Fortress. Stronghold is the only traditional faction I've yet to decide what to do with.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 19, 2011 10:52 AM

Quote:
the orcs worship the dragon of the air. they made reference to this several times in tribes of the east. father sky i believe his name was. that's the air dragon.



No they don't. They worship Father Sky and Mother Earth, true. But they also reject the worship of Dragons and very clearly state that Mother Earth and Father Sky are not Dragons.
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 19, 2011 10:53 AM

Quote:
I'm doing away with the current Academy, the Gremlins, Golems and Titans are going to the Factory (Construct town, based in snow) while the Mage, Djinn and Rakshasa are headed to the Conflux (Wizard town, based in desert). I'm not sure what I'm doing with the Gargoyles, but I'm leaning towards putting them in Estates (Vampire town, based in taiga).


Gargoyles would fit in perfectly to a Gothic faction that is not necesserily undead driven.
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Signature? I don't need no stinking signature!

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MattII
MattII


Legendary Hero
posted January 19, 2011 11:01 AM

Not everyone in my vampire lineup is undead, they're getting two tiers of (enslaved) humans, and three tiers of monsters (including the Black Dragon). Oh, and the architecture for these guys is definitely going to be gothic.

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MattII
MattII


Legendary Hero
posted January 19, 2011 07:25 PM

Actually, my Vampire town is going to be more like:
Core
Bloodslave > Minion
Bat Swarm > Bloodbat Swarm
Ghoul > Nosfer

Elite
Gargoyle > Obsidian Gargoyle
Blackguard > Shadowguard
Vampire > Vampire Knight

Champion
Black Dragon > Blood Dragon

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 19, 2011 07:34 PM

Quote:
Actually, my Vampire town is going to be more like:
Core
Bloodslave > Minion
Bat Swarm > Bloodbat Swarm
Ghoul > Nosfer

Elite
Gargoyle > Obsidian Gargoyle
Blackguard > Shadowguard
Vampire > Vampire Knight

Champion
Black Dragon > Blood Dragon


How about Blood Slave -> Blood Thrall?
Also, you may wanna mix up their names a little?
Currently you have three creatures whose names start with 'blood'.

On-topic: I like dwarves. They're hard to muck up conceptually.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 20, 2011 12:17 AM
Edited by Dave_Jame at 00:19, 20 Jan 2011.

Quote:
I have your vampire champion right here.



Wow.a three headid Tormentor... wee have one of those already

Back to topick

These are the Dwarves I would like to see



The first could by the shooter
The second the defender

The last two are nice, but I would delit the faces beardes and bodys and just left them as living/runic Armor
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted January 20, 2011 03:54 AM

This is how Vampire should look like..


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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted January 20, 2011 04:21 AM


Nah, I'm just kidding.



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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 20, 2011 04:27 AM

This is a Fortress thread, I DEMAND VAMPIRES-DWARFS!
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"You turn me on Jaba"
- Meroe

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted January 20, 2011 09:57 AM

I would really like dwarves in H6. Even though they had 6/7 dwarf units in H5 it didn't bother me much. They have specific game play which I like and I would definitely want them in H6, although a little bit changed...
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 21, 2011 07:25 AM

lol How did this even end up being a discussion of Vampires??


Anyway, I'm curious, which of these two units do you guys prefer:
- The Brawler
- The Spearwielder
- Both or neither.

Personally, I'd go with the Brawler, because I like the idea of a slightly drunk/mad Dwarf, he just throws himself into the fray to fight with his (almost) bare hands.
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What will happen now?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 21, 2011 07:31 AM

Yep, also spears suck for dwarves Why not give them a flamethrower instead
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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MattII
MattII


Legendary Hero
posted January 21, 2011 07:38 AM

Brawlers, although as a low-tier (tier 1-2) unit, not a mid-tier one as it was the first time around.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 21, 2011 08:58 AM
Edited by Jabanoss at 08:59, 21 Jan 2011.

Quote:
Anyway, I'm curious, which of these two units do you guys prefer:
- The Brawler
- The Spearwielder
- Both or neither.

Uschhh I hate both of them, but then again I hate all dwarfs that isn't mining slaves.
The spearweilder was good as a unit, either as a harpooner or a "whatever the other one was called".
The brawler however was just plain boring. There isn't another unit I hated as much in that game design-wise as the brawler, the only thing it was good was being used as a sacrifice unit to become vampires for the Necropolis.(actually they were awesome for that because of their high production.)
And the brawler is the reason why I hate the Jaguar Warrior so much, because I fear that that unit will end up similarly...
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"You turn me on Jaba"
- Meroe

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 21, 2011 10:36 AM

Quote:

Anyway, I'm curious, which of these two units do you guys prefer:
- The Brawler
- The Spearwielder
- Both or neither.



If I have to chose, I would go for Spearwielder. It's criple abilite was actuely useful sometimes.
But If I wouldsay Who I would like to see in a future line-up I would say neither. Brawler was just purly designed and had almost no use in combat. And I think  Dwarves have better candidates for long-range unites. I would rather see a fire spiting salamander, or axe thrower.

Quote:
Yep, also spears suck for dwarves Why not give them a flamethrower instead


Because it would by to much Disciples like?
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted January 21, 2011 01:03 PM

speaking of Disciples2,
i think it could be nice to have some units like

Spirit of Fenrir
Yeti
Dwarf Crossbowman
Forge Guardian
Flame Caster
Giant

in Fortress faction

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 21, 2011 10:16 PM

Quote:
The spearweilder was good as a unit, either as a harpooner or a "whatever the other one was called".

Quote:
If I have to chose, I would go for Spearwielder. It's criple abilite was actuely useful sometimes.

Actually, I was thinking more about the theme/looks of the unit rather than the specific abilities. Abilities can be changed, good ones can be used on other units, bad ones can be replaced by others.
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What will happen now?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 21, 2011 10:29 PM

Quote:
Actually, I was thinking more about the theme/looks of the unit rather than the specific abilities. Abilities can be changed, good ones can be used on other units, bad ones can be replaced by others.


To be honest, I found the Spearwielder/Skirmisher/Harpooner unit quite original.
It's way less overdone than Dwarves with crossbows of blunderbusses.
I did however have some problems with the design of the spears themselves, as they looked terrible unweildy. Also they did not look at all designed to be thrown. But that realy is nitpicking.

The Brawler/Berserker/Battlerager was rather meh. Dwarf Berserkers is something that has been done and done better at that. This is the first Dwarf I would remove from the lineup.
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moonlith
moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted January 22, 2011 05:46 AM

Personally I hope to not see a race-based dwarf faction in H6. They already cut out a LOT of mythological creatures, and I don't think you can afford to make race-based lineups when there's still plenty of creatures to somehow incorperate into a faction.

In a way I still love the H1-4 approach of making dwarves and elves one single unit, the way you'd recognize it as a stereotype. I'd probably rather see that than an entire dwarf faction

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