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Heroes Community > Heroes 6 - The New Beginning > Thread: Rate HOMMVI
Thread: Rate HOMMVI This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
flonembourg
flonembourg


Known Hero
posted February 13, 2013 10:31 PM

Heroes 6 bad? WTF

I have played heroes 3, 4 5 and 6 with all expansions or possible mod ( heroes 4 equilibris very good game).
All the games are Heroes games but all the games are very different Heroes with interesting innovations (or not).
i simply don't understand why so many people adulate heroes 3... is a good game but not more than heroes 4 (different gameplay, heroes on the battle), heroes 5 (awesome townscreen, alternative upgrades) and heroes 6 (total freedom in wich skill to choose, towns conversions make the game more fluid...)
Heroes 6 is definitely not the "bad" game so many people describe (after patch 1.8) is a good heroes like the others at least for me.
I bought the game in December and i expected the worst having read so many criticisms for "old" ( nostalgic) and respectable heroes's gamers.
But by luck i found the campaign very addicting and the gameplay is not a sacrilege as i read in many posts.
I think the real "problem" is we heard more people who complain about the game that the people who like it beacause instead of complaining they play
The tree which falls made more noise than the whole forest which grows
Is just my modest opinion

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 13, 2013 11:54 PM

Quote:
I agree with hermes I love HOMM6 I watched Simpelicity heroes vids and bought the game because of it.

Kudos to simpel Hopefully we can get some more games going after the addon is released.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 14, 2013 12:30 AM

Quote:
mindless hate train
Mindless you say? Care to elaborate on your reasoning?
Anyway there's too much positive going here, I have an equilibrium to maintain. *Ahem*

The GUI is ugly, the music is lackluster, the "heroes" are immemorable,
the story mode is scrambled and (from what I've heard) sub-par.
The art style is so-so, the voice acting is a mixed bag,
there are too much space between map locations, there are too many forced attempts at humor,
there are too few map locations, the square grid is confusing,
there are no random map generator, the castles are too big on the map,
the AoC zones are detrimental to overworld map strategies,
you can only choose one "hero" of each type in each faction,
bla bla bla, etc, etc, etc.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 14, 2013 12:34 AM

Quote:
Quote:
mindless hate train
Mindless you say? Care to elaborate on your reasoning?
Anyway there's too much positive going here, I have an equilibrium to maintain. *Ahem*

The GUI is ugly, the music is lackluster, the "heroes" are immemorable,
the story mode is scrambled and (from what I've heard) sub-par.
The art style is so-so, the voice acting is a mixed bag,
there are too much space between map locations, there are too many forced attempts at humor,
there are too few map locations, the square grid is confusing,
there are no random map generator, the castles are too big on the map,
the AoC zones are detrimental to overworld map strategies,
you can only choose one "hero" of each type in each faction,
bla bla bla, etc, etc, etc.

You forget "vampires don say 'blah'"
____________

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 14, 2013 01:54 AM

I rate myself 1/10 just for that

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e-lysander
e-lysander


Known Hero
Lysander
posted February 14, 2013 01:54 AM
Edited by e-lysander at 01:55, 14 Feb 2013.

My biggest gripe with this game is its lack of soul. Heroes I-IV were overflowing with soul. Even Heroes V had a respectable amount... but Heroes VI lacks it completely. The first five had a cohesive feeling them. But Heroes VI just feel scattered and empty.

Heroes V felt like a reincarnation of a lot of the concepts from previous games--in other words, things were different, but not enough to feel alien.

But, Heroes VI completely abandoned a lot of core concepts which redeemed Heroes V's lack of 3DO-ness.


And the whole modern-yet-medieval dark, grittiness is just so not Heroes of Might and Magic, I'm sorry but it's not.


4.5/10.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 14, 2013 06:40 AM

Quote:
I think the real "problem" is we heard more people who complain about the game that the people who like it beacause instead of complaining they play

It's rather logical since most of the people who have hated H6 after playing it have mostly deserted the boards. You can simply measure the "success" of H6 by looking at the extremely bad impact it had on the various Heroes communities.

And no, the "extremely bad" is not overexagerated. Look who's posting on this board, always the same 10 people and it's the same in many other major Heroes communities ... the french H6 communities are simply totally dead.

As I said in another topic, how successful was the game ? Have a look at the rankings. For most campaigns, about 50% of the players who started a campaign completed it, barely above 10.000 players bought the DLCs, there have been less than 7.000 multiplayer games in 1.5 years. And this has nothing to do with people posting here.



I checked last sunday's Conflux figures :

- 453.762 players have at least 37 experience points (that's the closest number to the total number of sales we can get)
- 371.713 players have tried Slava's campaign, only 309.894 finished the second map (which is required to start the campaigns). That means we already lost ~150.000 players there.
- 135.608 players started Anton's campaign, but only 75.217 reached the final map
- 79.360 players started Kiril's campaign, but only 53.8898 reached the final map
- 131.350 players started Irina's campaign, but only 60.539 reached the final map
- 201.102 players started Anastasia's's campaign, but only 123.906 reached the final map
- 84.566 players started Sandor's campaign, but only 45.300 reached the final map
- 13.503 players started Crag Hack's campaign, but only 11.619 reached the final map
- 10.451 players started Anton's campaign, but only 8.393 reached the final map
- 6.474 1v1 multi games have been done
- 1.683 duel 1v1 games have been done
- 135 siege duels have been done
- 402 legion duels have been done

There clearly IS a problem with the game that has nothing to do with external factors.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 14, 2013 11:03 AM

Quote:

I checked last sunday's Conflux figures :

- 453.762 players have at least 37 experience points (that's the closest number to the total number of sales we can get)
- 371.713 players have tried Slava's campaign, only 309.894 finished the second map (which is required to start the campaigns). That means we already lost ~150.000 players there.
- 135.608 players started Anton's campaign, but only 75.217 reached the final map
- 79.360 players started Kiril's campaign, but only 53.8898 reached the final map
- 131.350 players started Irina's campaign, but only 60.539 reached the final map
- 201.102 players started Anastasia's's campaign, but only 123.906 reached the final map
- 84.566 players started Sandor's campaign, but only 45.300 reached the final map
- 13.503 players started Crag Hack's campaign, but only 11.619 reached the final map
- 10.451 players started Anton's campaign, but only 8.393 reached the final map
- 6.474 1v1 multi games have been done
- 1.683 duel 1v1 games have been done
- 135 siege duels have been done
- 402 legion duels have been done

There clearly IS a problem with the game that has nothing to do with external factors.


It depends a little on how they count this. For me, I have played through each campaign twice - so am I counted twice in those numbers then? I've also started maps / campaigns, only to abandon them shortly at the start because I realised I had chosen the wrong dynasty traits or because I had customized my Hero incorrectly. Does that count too? And a few games I just wanted to check things out, mess / fool around with something, not a serious attempt to play through a map or campaign.

And of course these counts miss the offline players.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 14, 2013 11:05 AM

^ +That online/offline thing. Forgot about that.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 14, 2013 11:26 AM

One question.. isn't the conflux a regional server. Like doesn't Russia or Asia have their own servers.. If I recall well they do, but I may be wrong. if there would be only prox 0,5 milion sales .. that is just to few imho.

About the community activity. The problem might not be in the game mechanics themselves but in the lack of options for people to do with it. Im not a fan of RMG but many people are, aswell as the editor or just the modability of the game which is rather limited.

I opened the editor once, and I found out you cant even create yourown hero for a map. You have to use those who are premade and adjust them.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 14, 2013 11:39 AM

Quote:

the "heroes" are immemorable,
there are too much space between map locations,
there are too few map locations, the square grid is confusing,
you can only choose one "hero" of each type in each faction,


You do know these things are not true? right?

There are some memorable heroes, just not the "main protagonist" I found some interesting one in the tavern bunch.

The spaces are not that big, only some maps have this problem. That is a specific problem + the heroes  have a lot of movement points.

Square grid confusing? Is chess or checkers confusing? Might be s light problem with the camera angle, but you can adjust that.

Only if you pla offline = you did not buy the game = you are a pirate and you deserve it.:-P

I never understood why keep talking about a game you did not play, but your comments are offten funny in a good way so keep on posting :-P
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 14, 2013 12:17 PM

Quote:
The spaces are not that big, only some maps have this problem. That is a specific problem + the heroes  have a lot of movement points.

Whenever I see an screenshot, I see a huge desert in terms of map locations. Always (if compared with other HoM&M ofc).

Quote:
Only if you pla offline = you did not buy the game = you are a pirate and you deserve it.:-P

Dave, you know that a lot of people don't want to depend of Ubifail servers and lost all the progress due to Ubi mistakes. You're not beign fair here.

Quote:
I never understood why keep talking about a game you did not play, but your comments are offten funny in a good way so keep on posting :-P

Probably because he wants to follow game progress and know how it evolves.

Whom I'm trying to lie, he just want to make some fun of HVI
____________

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Hermes
Hermes


Famous Hero
posted February 14, 2013 12:37 PM

What about playing online but switching save synchronisation off? This way you will never lose your progress. But truthfully, I've never had any problems with the servers.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 14, 2013 12:53 PM
Edited by Avirosb at 12:55, 14 Feb 2013.

Quote:
There are some memorable heroes, just not the "main protagonist" I found some interesting one in the tavern bunch.
I don't necessarily mean from a story perspective.
It's just that the faces lack personality (IMO), that the names are kinda hard to remember,
and the biographies are twice the length of what they need to be.
There's also the lack of "independent" heroes (like Sandro),
nearly all of them are described as either being fiercely loyal-or 'faithed'-to join their respective factions.  

Quote:
Square grid confusing? Is chess or checkers confusing? Might be s light problem with the camera angle, but you can adjust that.
Well, with chess you kinda already know what the different pieces do.
Not all of pieces can attack from every angle, attacking diagonally  with a square-grid system is just outlandish to me.
Then you have the crazy kappa ability that hurts everyone it passes and that balrog trampling thing.

Storm-Giant more or less nailed the rest.

Quote:
I never understood why keep talking about a game you did not play, but your comments are offten funny in a good way so keep on posting :-P
I'm not trying to offend anyone who isn't a developer on purpose (and even then, it's only meant as harmless fun).
The franchise is still very dear to me, and I like the thightly knit community here. I also have a soft spot for development drama.
This place is also my #1 spot for HoMM-related information.
I'm glad you like my posts, even if I tend to make an arse of myself every so often

I would rate the demo 5/10.
Not a 1 by any measure, but far from a 10.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 14, 2013 01:46 PM

@Storm
Quote:
Whenever I see an screenshot, I see a huge desert in terms of map locations. Always (if compared with other HoM&M ofc).

More the there are to few objects, i think they re just to "similar" and  indistinguishable. They just faid away in the landscape. Most of te chases are just "Stronghold like" building, "Necro like" building, and we have like 10 statues but they all look like stoned creatures an I do not even remember what they do. Theyjus get lost in the landscape.

Quote:
Dave, you know that a lot of people don't want to depend of Ubifail servers and lost all the progress due to Ubi mistakes. You're not beign fair here.

That was an over exaggeration, thats why the smily was there. And yes  I undrstand, the endles waiting fo synchro, so glad I turned it off. But I thin that is how Ubi makes its stand-points. You get these featureswith the originla game, and if you do not use them its your fault or your pirate (Not like I never pirated a game).

@Hermes
Quote:
What about playing online but switching save synchronisation off? This way you will never lose your progress. But truthfully, I've never had any problems with the servers.

You dont lose your progress niether do they lose track of it. You just can acces it from diferent PCs any more.

@Avirosb
Quote:
I don't necessarily mean from a story perspective.
It's just that the faces lack personality (IMO), that the names are kinda hard to remember,
and the biographies are twice the length of what they need to be.
There's also the lack of "independent" heroes (like Sandro),
nearly all of them are described as either being fiercely loyal-or 'faithed'-to join their respective factions.


I understand what you mean. You were one of the people who disliked the walls of text from the very first bios.
You are right with the lack of independenc. Just look at the bios of necromaners, you could easylly mak a graph about who converted whom, how they are connected.
The "problem" with bios, if you see it as such, are these second paragraphs. In older games (III, IV, V) you only had the basic info. The charactr is good at this and that is why it has such advantages. Now you get this second part where that says who teached it to them, where they became famouse or what are thre goals. Some people might dislke it, but I do. It gives me a deeper insight into the world, which is also the reason I love MaM VI. Unlike other RPGs it had tons of texts about the world that provided these beutifle details. When I read the boi of Zulike or Maximus I imagine how their lives must have been just based on their backgrounds. Most iconic heroes became iconic not because of their character, but thanks to their abilities and or looks. That's why I like Sandro. I just loved his face in heroes II. And I still hope I'll see Ergo in the future.

Quote:
I'm not trying to offend anyone who isn't a developer on purpose (and even then, it's only meant as harmless fun).
The franchise is still very dear to me, and I like the thightly knit community here. I also have a soft spot for development drama.
This place is also my #1 spot for HoMM-related information.
I'm glad you like my posts, even if I tend to make an arse of myself every so often

I never said you offended anybody. It's just interesting to me how can you talk so much about something you have never tried (or tied in detail). I usualy just keep my lips closed when I do not have experience in a field.
I like your post due to the simple fact that I can see when you're just having fun or when you're serious. And when you're serious you usually have a good point. Thats why I sai keep posting:-).
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Hermes
Hermes


Famous Hero
posted February 14, 2013 02:59 PM
Edited by Hermes at 15:03, 14 Feb 2013.

Ok, sorry just have to do this. I feel very strongly on the subject so please bear with me and don't be offended as I'm just expressing my opinion:

Quote:
The GUI is ugly, the music is lackluster, the "heroes" are immemorable,
the story mode is scrambled and (from what I've heard) sub-par.


GUI is clean, precise, effective and efficient. And those shortcuts are very handy. I like the GUI. Only thing, the spellbook could be magical.
The heroes are very memorable in my opinion, for example story of Kiril and Anastasya are very engaging and book-worthy. Names are very close to me due to my origin and portraits do Portray heroes very accurately, Necromancers look wise and mystical, Orcs - savage, etc.

Now, I truly enjoy the campaign being 'scrambled'. See, there is this big story going on, and by playing different campaigns you uncover parts of it, and yes, some things are unknown and confusing, but only because you are playing the specific hero and seeing the world from his/her perspective, so in result when you then start playing different campaign you connect the dots, dot the i's and just start to grasp what the hell is going on. And then you have this 'Aha! So that's what REALLY happened!!..' moment that I really enjoy. Yes, some twists are bit confusing but overall the story and presentation is very very good. And you don't have to play it in some specific order, just play the faction you like the most and see its point of view on the story.



Quote:
The art style is so-so, the voice acting is a mixed bag,


If asked what I liek the most about recent M&M entries, the answer would be 'ART STYLE'. It is the best art style for a fantasy game I have ever seen and one of the most 'pulling' aspects of the game for me. Voice acting is not consistent, that is a little problem, but overall it's good.

Quote:
there are too much space between map locations,


Maps are just not cluttered like in H5 for example.


Quote:
there are too many forced attempts at humor,


I prefer some humor and sarcasm then none.

Quote:
there are too few map locations,


Agree on this one, could be more.

Quote:
the square grid is confusing,


How is this confusing?? I have read your analogy with chess, well, the officer in chess goes diagonally.

Quote:
there are no random map generator,


Was never fond of it, because maps always ended up totally random lacking any sense, idea or plan at all. So playing them just wasn't fun at all. You'd have pathways protected by phoenixes only to find a mill, etc.

Quote:
the castles are too big on the map,


Never noticed it at all, may be just in your eyes?

Quote:
the AoC zones are detrimental to overworld map strategies
,

You can always sabotage mines if you prefer old system. New system however streamlines the whole economy process which I don't like(I never got into Civilization for this reason)

Quote:
you can only choose one "hero" of each type in each faction,
bla bla bla, etc, etc, etc.


Ok, I understand some people don't like limitations of the offline play, but seriously, we are lucky there is even a possibility to play offline in this day and age! Hell, we are lucky we don't absolutely have to buy an xbox to play any games at all! I'm not saying I like it but that the way it is.

And no offense, but without playing the whole game(demo is very weak) its hard to appreciate the game.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 14, 2013 03:34 PM

Quote:
GUI is clean, precise, effective and efficient. And those shortcuts are very handy. I like the GUI. Only thing, the spellbook could be magical.

Well, this just shows how weird your tastes are. Even Ubisoft acknoledged the GUI was terrible and not very functionnal. As for many other things, the dev team lacked time (and most likely money) to finetune it.

The hero screen is ugly, no paperdoll, out of scale character, etc... The skill "tree" is bland and not very user friendly ... and lacks the most basic feature (confirmation box before accepting a skill).

While I agree that not everything should be thrown away from H6, the GUI is definately one of the things they have to improve ... BIG TIME.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 14, 2013 03:45 PM

Quote:
Quote:
Dave, you know that a lot of people don't want to depend of Ubifail servers and lost all the progress due to Ubi mistakes. You're not beign fair here.

That was an over exaggeration, thats why the smily was there. And yes  I undrstand, the endles waiting fo synchro, so glad I turned it off. But I thin that is how Ubi makes its stand-points. You get these featureswith the originla game, and if you do not use them its your fault or your pirate (Not like I never pirated a game).

It's not only the synchronation problem alone - it's more than that!

During the first months of the game release, Ubi servers went down A LOT of times, even full weekends, and you know, when the servers go down, you got kicked off the game and lost the progress you did during that sesion (with the addition of not being able to play until servers were restored).

During that time, synchronation of games worked more or less (sometimes could take a while to synchronize), but since mid 2012 or so it got mess up, and synchronation often failed, randomly dissapearing save games files....and I think the only official solution was "turn of sync" and it was never fully fixed (correct me if I'm wrong).

Last but not least - the synchronation system doesn't work in both ways, does it? If i'm not mistaken, it only allows turning from online saves to offline saves (so you can play them at your computer if you disconnect) but it doesn't allow on the other way.

So, with all that problems, the service offered by Ubisoft is bad. Thus, it's not fair to say neither "limiting some features to online mode, like default heroes" nor "you have original game, you can play online with no problem".

That's my opinion.
____________

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 14, 2013 03:47 PM
Edited by Avirosb at 15:49, 14 Feb 2013.

Quote:
Ok, sorry just have to do this. I feel very strongly on the subject so please bear with me and don't be offended as I'm just expressing my opinion
No hard feelings, mate. You're free to enjoy stuff I don't.
Quote:
GUI is clean, precise, effective and efficient.
I dunno, the 3D models and general 'streamlined' design clashes with the feeling the game is trying to achieve (mystical fantasy world) IMO.
Quote:
And portraits do Portray heroes very accurately, Necromancers look wise and mystical, Orcs - savage, etc.
I've nothing on the crafsmanship of the portraits themselves, it's just that those in the previous games looked like promotional stills from movies, while H6 heroes (with a few exceptions) look like bored actors being interviewed 'behind-the-scenes'.
Quote:
If asked what I liek the most about recent M&M entries, the answer would be 'ART STYLE'. It is the best art style for a fantasy game I have ever seen and one of the most 'pulling' aspects of the game for me.
I might have been okay with it in a Might & Magic RPG (I loved the crazy deviations of well-known fantasy monsters in the old M&M games) but I'm pretty conservative when it comes to HoMM.
Hence my not being okay with cerberuses having only 2 heads, etc.
Quote:
Maps are just not cluttered like in H5 for example.
I think H5 suffer from the same problem, but less so because of the variety in locations.
Quote:
I prefer some humor and sarcasm then none.
I prefer tribal goblins dancing in the background of cutscenes than one goblin with a funny accent
Quote:
How is this confusing?? I have read your analogy with chess, well, the officer in chess goes diagonally.
But the rook doesn't. Chess also have fewer pieces.
Quote:
Never noticed it at all, may be just in your eyes?
It's the castle walls. The old games' castles weren't scaled to the protagonist, so it didn't take an awful lot of time to run around them.
The tiny graphics of the older games represented a much bigger world as a whole.
The way things are scaled now, it feels like taking a trip around the local supermarket, then running out of breath half-way through.
Quote:
And no offense, but without playing the whole game(demo is very weak) its hard to appreciate the game.
I know, but it's also hard to appreaciate a game that keeps freezing every so often, not that it's necessarily Ubisoft's fault.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 14, 2013 04:02 PM

Quote:
GUI is clean, precise, effective and efficient.

As Nel pointed above, even Ubisoft admited the GUI is bad. You must be one of the few that likes it.

Quote:
Quote:
And portraits do Portray heroes very accurately, Necromancers look wise and mystical, Orcs - savage, etc.
I've nothing on the crafsmanship of the portraits themselves, it's just that those in the previous games looked like promotional stills from movies, while H6 heroes (with a few exceptions) look like bored actors being interviewed 'behind-the-scenes'.

What I completetly disagree from HVI portraits are the lack of background. It's just a mere color, whereas in Heroes 2-3 they had different background images, with a "magical" feeling (to me). I kinda miss that

Quote:
Quote:
Maps are just not cluttered like in H5 for example.
I think H5 suffer from the same problem, but less so because of the variety in locations.

The lack of variety of HVI in so many aspects kills the fun.

Quote:
Quote:
And no offense, but without playing the whole game(demo is very weak) its hard to appreciate the game.
I know, but it's also hard to appreaciate a game that keeps freezing every so often, not that it's necessarily Ubisoft's fault.


^This
____________

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