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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 12, 2011 11:48 PM |
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I played intensively Heroes 2 but Heroes 3 was an improvement IMO. At first a bit confusing, but after, the multiplayer exploded. The biggest affluence among all sequels.
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Era II mods and utilities
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G0b1in
Adventuring Hero
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posted November 13, 2011 12:57 AM |
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well i had tired H1 aswell but only played one game i think, only for the kicks - it was at the time H4 was out - i never played H4 so i can't realy say much about it tho.
H1 however was dated even then - sure it was funny and does have that magical feeling, but it's realy old now - i couldn't play it at time when it came out simply because i didn't own PC yet
but i think comparing games head to head like that isn't realy fair, simply because the technology advance and gaming evolution aswell - there were less other games out there - and ofc when H3 came out it had much more impact and was much, you could say, better for the time it came out, than H5 was in "it's own time". Technological jumps were also much greater from game to game in the past.
P.S: I think Heroes 1 is awailable for free at abandonia now a days but am not realy sure - hell it's old enough to be abandonware ?
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted November 13, 2011 01:03 AM |
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Even Heroes 2 is old enough to be abandonware I bet.
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"Folks, I don't trust children. They're here to replace us."
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 13, 2011 01:26 AM |
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Old enough, but unfortunately not
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httassadar
Adventuring Hero
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posted November 13, 2011 01:49 AM |
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In H3, they added the elements town and later removed it. So it isn't that perfect at every release.
Chronicles are good too, lots of relaxing, story reading, super hero training type of play.
I didn't play online until H5, so to me H4 is very good. The main story line (not the expansions) is nice, and the sound track is the best of all Heroes.
I would rate H6 below H5 and H3 for the moment, I'm just not used to it. No mage guild... No random skills... Converting towns... don't like it. I probably will just play the campaign and then Diablo iii will out.
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Fauch
Responsible
Undefeatable Hero
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posted November 13, 2011 02:17 AM |
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I think it was abandonware. maybe ubisoft bought it? I've seen that many 15 years old games are now sold for a couple bucks on current consoles.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 13, 2011 02:28 AM |
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Edited by Avirosb at 02:28, 13 Nov 2011.
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Strange if it's abandonware, since Abandonia's H1 page doesn't contain a download link but a link to Good old Games.
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xerox
Promising
Undefeatable Hero
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posted November 13, 2011 03:28 AM |
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3.5 / 5
bring back sylvan and academy, add proper interactive town screens, create a good Duel laddering system, fix the major bugs and imbalances and you have 5/5
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Aosaw
Promising
Famous Hero
Author of Nonreal Fiction
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posted November 13, 2011 07:57 AM |
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It will never be 5/5 in my opinion.
For me, if they want a 5/5 for the game they're asking you to pay for, those features (including Sylvan and Academy) should be free, if not included with the original purchase. This whole idea of "We know we're going to release two expansions, so we don't have to include all the content right away" is a scam.
By the time you've bought the vanilla game and both expansions, you'll have spent over a hundred dollars on Heroes VI so that it has the same value that we currently attribute to vanilla Heroes III.
That's not right.
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fetyukov
Tavern Dweller
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posted November 13, 2011 08:20 AM |
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Potentially I think it'll become a 10/10 overall, but currently sits at an 8 for me (for the record, I have V as a 7)
The Good:
1. Thematically, it works perfectly. I never feel a particular unit is out of place, they seem to mesh together so well.
2. Dynasty Bonuses: Not only gives incentive to play more, but also is a nice piracy prevention tool, without going full assassins creed II authoritarian control, still playable offline.
3. Many elements feel more refined than previous series: The levelling system isn't labyrinthine.
4. Core-elite-champion system works well.
5. All the units feel unique
6. No more mismatched poorly designed academy (personal preferance on this one)
7. Nice fluid dichotomy between might and magic, tears and blood etc. Seems to work in all examples except tears stronghold (where the mantra seems to be "grab weapon, attack, think after".
8. THE CAMPAIGN IS AWESOME. I know some people don't care about this, but it knocked the game up 2 points for me. The campaign was always a way to enjoy a good story and hone your skills, which is what it actually does this time.
9. The combat. Heals are still a little stupid, but everything else is better. No longer losing an entire stack in one strike? yes please.
The Bad:
1. Wish there were more factions, mostly Sylvan and Fortress.
2. Town Screens need improvement.
3. Balancing needs work.
4. Pre-designed heroes need more of a reason to exist, when customer heroes will seemingly always be superior.
The Ugly:
1. Simultaneous turns for multiplayer needed.
2. BUGS.
Feel free to post your comments on my points, and I'll expand on them. Keep in mind im not a pro.
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kodial79
Promising
Supreme Hero
How'd Phi's Lov't
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posted November 13, 2011 08:30 AM |
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Quote: It will never be 5/5 in my opinion.
For me, if they want a 5/5 for the game they're asking you to pay for, those features (including Sylvan and Academy) should be free, if not included with the original purchase. This whole idea of "We know we're going to release two expansions, so we don't have to include all the content right away" is a scam.
By the time you've bought the vanilla game and both expansions, you'll have spent over a hundred dollars on Heroes VI so that it has the same value that we currently attribute to vanilla Heroes III.
That's not right.
I don't think it's easy to compare the two in that regard. I think it requires a lot more work and resources to create a new faction by today's standards than it was back then.
You can't simply have eight factions with today's graphics and complicated gameplay in the vanilla game. It would just be huge...
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Signature? I don't need no stinking signature!
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Aosaw
Promising
Famous Hero
Author of Nonreal Fiction
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posted November 13, 2011 09:00 AM |
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I don't think it would be as huge as you think.
The trouble is their design process probably isn't as efficient as it would need to be to accommodate that kind of volume.
It shouldn't cost a hundred dollars to get a game to feel complete. For a lot of players, this game won't feel complete until it has the factions that are iconic to the series. That means two expansions of additional content just to get to what those players think of as the expected baseline.
For me, it would be better to start with the factions everyone is expecting, and then add in the new factions later as part of expansions. That would allow the developer to spend some time introducing the new faction, and give them the proper spotlight that's needed to bring them into the franchise.
Instead, they used the new faction as an excuse not to include the preexisting factions, so that they could then release those factions as expansions that people will pay for because they want the content they were expecting to begin with.
So I won't give this game a 5/5. When the first expansion is released, I'll give the expansion a separate rating, and that rating might be much better than the one I'm giving H6 Vanilla. But the expansion doesn't make up for the original product being inherently flawed.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted November 13, 2011 09:19 AM |
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Quote: I think Heroes 3 popularity stems from the fact that it's the most recent well done Heroes game. If more people tried Heroes 2, they could change their mind. It just does some things better, like spell level balance and might vs magic balance. Direct damage magic is still fundamentally broken, but it's viable longer at least.
I don't think it's only that. I think Heroes 3 popularity stems from a number of facts:
1) It was a good game. A great game, even. No doubt about that.
2) It came out at a time where TBS were just much more popular than they are now. Let's face it, TBS are more like niche games these days.
3) It was a linear development from Heroes 1 and Heroes 2. By this I mean that both Heroes 2 and Heroes 3 added to things from the previous games but took very little away and changed very little in the fundamental gameplay. Thus, they lost very few fans of the old games.
I think also the huge popularity of Heroes 3 has made it the reference against which all the other games are judged - making it by default very hard to replace H3 as the favorite of the series. When you look at H4, H5 and even H6, there are a lot of new features, but for every time someone says they are good, someone else complains that they liked the old ways better. And combined with a shrinking potential audience, that simply makes it hard to compete with H3.
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What will happen now?
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted November 13, 2011 10:13 AM |
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Edited by Zenofex at 10:16, 13 Nov 2011.
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Quote: if more people tried Heroes 2, they could change their mind.
I've played them all. Heroes I has very few things done better than Heroes II (mostly the creature design in my opinion) and Heroes II has very little things done better than Heroes III. The changes between HoMM I and HoMM III are a prime example of a steady, well-thought out evolution. After that there are too many clumsy attempts for major re-shaping of key features of the series and while not all of them are bad, most of them are unnecessary. Instead of improving something that works but is imperfect, they disregard it completely and put something untested on its place just for the sake of it.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted November 13, 2011 10:45 AM |
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Quote:
Quote: if more people tried Heroes 2, they could change their mind.
I've played them all. Heroes I has very few things done better than Heroes II (mostly the creature design in my opinion) and Heroes II has very little things done better than Heroes III. The changes between HoMM I and HoMM III are a prime example of a steady, well-thought out evolution. After that there are too many clumsy attempts for major re-shaping of key features of the series and while not all of them are bad, most of them are unnecessary. Instead of improving something that works but is imperfect, they disregard it completely and put something untested on its place just for the sake of it.
Yes, I 100 % agree with this!
That is exactly what I think was the problem with H4 and H6. H3 pretty much perfected on the template that was H2; H5 tried (with moderate success imo.) to take that one step further, and if they had used H6 to fix on the H5 template, they could have made a great game, but instead they threw it all away (because some things didn't work optimally because of pure balance) and introduce something new that doesn't work optimally either and is just as poorly balanced.
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What will happen now?
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kodial79
Promising
Supreme Hero
How'd Phi's Lov't
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posted November 13, 2011 10:48 AM |
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Quote: I don't think it would be as huge as you think.
The trouble is their design process probably isn't as efficient as it would need to be to accommodate that kind of volume.
It shouldn't cost a hundred dollars to get a game to feel complete. For a lot of players, this game won't feel complete until it has the factions that are iconic to the series. That means two expansions of additional content just to get to what those players think of as the expected baseline.
For me, it would be better to start with the factions everyone is expecting, and then add in the new factions later as part of expansions. That would allow the developer to spend some time introducing the new faction, and give them the proper spotlight that's needed to bring them into the franchise.
Instead, they used the new faction as an excuse not to include the preexisting factions, so that they could then release those factions as expansions that people will pay for because they want the content they were expecting to begin with.
So I won't give this game a 5/5. When the first expansion is released, I'll give the expansion a separate rating, and that rating might be much better than the one I'm giving H6 Vanilla. But the expansion doesn't make up for the original product being inherently flawed.
From one point of view, you're right cause if you're to compare each expansion and original releases as separate games and give them separate ratings then certainly everything else is lacking in front of Heroes III: RoA which had the most content.
But personally, I don't see it like that. When I'm talking about Heroes III, I include both the original release and the expansions as one game. Well, I do that for every other game too.
Anyway, I still think it's impossible even if they tried to fit all of the eight factions in the original release of the game. The game would just be too massive and demanding. I believe back then things were more simple and easy to make, so having eight factions in the original release of the game was something that could be accomplished.
Heroes III complete with its expansions and all, is about 1 GB, I suppose. Heroes VI vanilla is somewhat less than 6 GB's by itself. See the difference?
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Signature? I don't need no stinking signature!
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted November 13, 2011 10:48 AM |
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Edited by SKPRIMUS at 10:50, 13 Nov 2011.
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I agree a lot with the 3 posts together of Aosaw & alcibiades & Zenofex posts above and about H3 popularity also partly from well done game at the beginning...just imagine if H5 or H6 was done really well at first release, they could have been super
[hit the market hardest first with great stuff... instead of negative reactions & removing features which alienate fans at first which turns people away]
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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Momo
Promising
Famous Hero
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posted November 13, 2011 12:04 PM |
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Edited by Momo at 12:06, 13 Nov 2011.
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I have mixed feelings about the game.
They cut away many of the good things introduced in HV without any apparent reason and published a game with few factions and various bugs just because they know they can fix this later (with our money, obviously). It's really impossibile to like these choices or to combat the feeling deep inside that you are being cheated.
They also threw every possible simulation of realism out of the window (teleporting troops, converting towns, reviving generals etc. pratically erase any real-war strategic problem existing in all previous HoMM) to focus only on A) controlling the map and B) micromanaging a magical/supernatural army on the field. This is quite a radical choice, one I don't necessarily dislike but once it becomes more and more clear, it will be controversial for players.
On the good side I think the story is a huge step forward compared to HoMM V, the gameplay is actually fun with each faction feeling well-designed and unique, and the art direction is astounding.
Speaking of factions, I am actually also very unhappy that Necro is still strongest and Inferno is still weakest. I'm not much of an Inferno player myself, but I can't believe nobody figured how to make Inferno work in decades or how to limit Necro's power (without changing the core concepts of such factions). I mean they had ages to solve these two balance problems and they still keep coming up.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted November 13, 2011 12:35 PM |
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"Solving" the problem with Necropolis overpowerdness and Inferno's outsider status is nothing complicated but it almost seems like they don't want to do it...
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Momo
Promising
Famous Hero
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posted November 13, 2011 01:28 PM |
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Edited by Momo at 13:34, 13 Nov 2011.
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Quote: "Solving" the problem with Necropolis overpowerdness and Inferno's outsider status is nothing complicated but it almost seems like they don't want to do it...
Well, from what I heard of Inferno in beta version, it was already a step in the good direction. Yet they nerfed it in the final release (?).
I disagree on Necro, though. Necro's core concept is about messing radically with units losses and micromanagement, which are core elements of the game. It's hard to design such a faction without making it unbalanced.
The color Blue in Magic The Gathering messes radically with card advantage and tempo (core elements of that game as well) and it's storically kinda hard to make it balanced without stripping it of its unique traits, so I understand the designer very well about how troublesome is to make a complete necropolis which is also balanced.
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