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Zenithale
Promising
Famous Hero
Zen Mind
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posted July 10, 2008 03:03 PM |
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About Arcane archers I add they're very good, even in melee! With Attack 6 and damage 4-4.5 they don't suffer a real penalty (and with luck + favorite enemy they are monstruous!). Few HP, yes, but no less robust than cerberus.
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TWITCH|YouTube | NewArenas2023 MOD
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted July 10, 2008 03:05 PM |
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Actually the fact that they have few HP is just a PRO for them versus the Master Hunter, because of the 11 Initiative. (I mean, they have a better chance to strike first before they're dead)
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Fauch
Responsible
Undefeatable Hero
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posted July 10, 2008 03:08 PM |
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Quote: Few HP
Arcane archers underpowered !
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted July 10, 2008 03:09 PM |
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Their low HP is more than compensated by their insane damage and abilities
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Fauch
Responsible
Undefeatable Hero
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posted July 10, 2008 04:25 PM |
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they deal more damage than they can receive ==> underpowered
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted July 10, 2008 04:28 PM |
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Quote: they deal more damage than they can receive ==> underpowered
So if the Devil would deal 500 damage, would he be underpowered
Ok, enough SPAMing this thread
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espen15
Famous Hero
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posted July 11, 2008 12:44 PM |
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if arcanes and master hunters would be equal then master hunters should have 3 shots.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted July 11, 2008 04:57 PM |
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Nah, that would be too much
I'd say defense reduction should only happen when force arrow triggers.V oh, and both units should have the same initiative. voila.
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espen15
Famous Hero
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posted July 12, 2008 11:38 AM |
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i was thinking 3 shots with damage 4-6 not 5-8 what is their actual damage.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted July 12, 2008 12:05 PM |
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... right
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Fauch
Responsible
Undefeatable Hero
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posted July 12, 2008 01:36 PM |
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and 3 chances to trigger warding arrows
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted July 12, 2008 01:49 PM |
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Quote: and 3 chances to trigger warding arrows
Isn't that the whole point to balance them?
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Minion
Legendary Hero
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posted July 12, 2008 05:55 PM |
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Quote:
Quote: and 3 chances to trigger warding arrows
Isn't that the whole point to balance them?
Making Master Hunters also overpowered is not a good solution to the problem.
What Doom just suggested is one excellent option, I think.
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted July 12, 2008 06:59 PM |
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But I don't like the idea that the defense reduction should happen only when Force Arrow triggers, because it'll be too random (with huge effect). I think it should trigger all the time, but lower it to 10% reduction or something (and lower initiative by 1 of course). Maybe even the damage should be reduced a little
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 12, 2008 08:14 PM |
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Quote: But I don't like the idea that the defense reduction should happen only when Force Arrow triggers, because it'll be too random (with huge effect).
Seconded.
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What will happen now?
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espen15
Famous Hero
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posted July 13, 2008 11:38 AM |
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they would be equal if you take away force arrow from arcane archers
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destiny
Tavern Dweller
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posted July 18, 2008 05:33 PM |
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And replace it with wndering arrow
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Isabel
Known Hero
Dragonblessed
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posted July 19, 2008 03:09 AM |
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Removing Force Arrow will weaken AA a lot, and Master Hunter will be better by that time.
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Fofa
Famous Hero
Famous? Me?!
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posted July 19, 2008 07:47 AM |
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Quote:
Quote: But I don't like the idea that the defense reduction should happen only when Force Arrow triggers, because it'll be too random (with huge effect).
Seconded.
It might've been better if there was only defense reduction or only the pushing component of Force Arrow, but not both. At least they don't have Double Shot to make the whole thing even more ludicrous.
And I personally still pick Master Hunters all the time because I don't want to use the overpowered Arcane Archers. Don't know if anyone else does, but that's how I see it.
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Creator of the Guild and Prison towns for ICTC.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted July 19, 2008 08:59 AM |
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When you see 60 arcanes kill 6 tier 7's in a hit..you know they are powerful..especially when those same creatures absorbed a LOT by rage.
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Message received.
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