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Heroes Community > Other Games Exist Too > Thread: YEEEESSSSS!! (The Witcher 2)
Thread: YEEEESSSSS!! (The Witcher 2) This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 27, 2011 09:28 PM

Quote:
I didn't put a point into Quen and it still saved my ass against most bosses, can only imagine how useful it could be otherwise


It gives you almost three minutes of invulnerability. Each strike from "normal" monster reduces the timer by about 20 seconds so you can absorb quite a few while going berserk. once it drops you simply recast it and repeat.

Extremely overpowered.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 27, 2011 09:39 PM
Edited by Adrius at 11:45, 28 May 2011.

Hmm yeah... can see the problem there... I mean, the fact that you can't regen vigor while Quen is active was probably meant to be the balancing factor, but with that kinda duration nothing matters anymore...

And a magical user probably has Magical Vigor as well heh... no real fear of running out....

Btw, I noticed that Gargoyles are extremely easy to stun, which pretty much renders these -according to in game lore- monsters without weaknesses very very easy to beat.

Aard, Samum or Zerrikanean Sun on 'em

EDIT: And now I got the finisher pack, will be nice to try these out hehe... gotta get the Alchemy Suit while I'm at it. Man now I really love CDPRED.

EDIT2: Hmm... Herbalist Gloves feel like a cheat. Getting such an epic piece of equipment at the start... don't like this DLC. I doubt the other DLCs are any less imba too...

The Finisher pack is probably pretty nice though. Am yet to try 'em out.

EDIT3: The Finisher pack includes the classic smash-the-hilt-of-the-sword-into-your-enemy's-neck finisher, awesome

With the patch and the new drivers I max this game's graphics now btw... well 'cept for Übersampling
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 28, 2011 12:58 PM
Edited by Zenofex at 12:59, 28 May 2011.

Well, I installed the patch and... had to re-install the game twice to get it working after that. Firstly when it started the "logo cinematics" didn't show up, had to watch black screen instead although with sound in the background. I made it to the main menu, loaded and... black screen again. It loaded successfully without showing the loading screen itself, but... there was no HUD. Yup - Geralt was standing in the middle of the forest, watching the waterfall like he was participating in some cutscene. I could move him, draw the swords, peform Signs and things like that but opening the inventory or going to the menu screen was another story. The game just froze in a very strange manner - when pressing Esc Geralt immediately became nailed to his current position but everything else kept moving - grass, water and so on. After a few seconds it unfreezed on its own. The HUD appeared and disappeared a few times for less than a second or a few seconds at most and I managed to get to the main menu during one of its appearances and exit.
So I re-installed the game, updated the drivers of the video to the latest ones and started it again. This time the logos appeared fine but right after the CDP logo the game kicked me back in Windows. This happened several times on several different resolutions. I re-installed the thing once more and everything finally seems to work OK... for the time being. I'm thoroughly confused though. I guess the graphics optimization made by the patch wasn't really flawless.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 28, 2011 08:52 PM
Edited by Doomforge at 16:43, 16 Aug 2011.

Ah that sucks man... hopefully 1.2 will work better for ya.

The Witchernexus has been launched! YEAH...! The modcommunity is gonna keep this game alive for years to come

More monsters would've been great indeed, however CDPRED didn't just want to throw in as many creatures as possible in the areas.

They wanted the feeling of playing W2 to be as immersive as possible, you should never have to ask yourself "why does this giant tiger-thingy walk in this wood?", all the enviroments are linked to the creatures perfectly.

You see earth that looks like it has been dug up several times, it's a sign of Nekkers' tunneling.

Shallow, murky waters... drowners are likely nearby.

Former battlefield? Watch out for Necrophages.

If they had more creatures, they would also have to make more areas that suited them perfectly, and I doubt they'd have time for that seeing how incredibly detailed the areas are already.

So while W2 doesn't bring any extraordinary amounts of fantasy creatures to the table, I find it quite revolutionary in how WELL it treats its few, but very very detailed monsters. They aren't just punching bags for our hero to gain experience on, they really are part of the world.

...

Btw, I hope someone makes a hardcore mod that like, triples the amount of enemies you face. The awesomest battles in this game for me were without doubt the ones where like 25 Nekkers rushed me. I'd like more of that, but with like 30 rotfiends instead
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 28, 2011 11:02 PM

Quote:
I never even finished the first part of the story... the monsters in the game didn't get me too hyped... many RPGs of these days don't care for the enemies anymore, you can mostly find 10 enemies in the games and thats it, the rest are humans with different weapons and attitudes... and since I only play games that contain lots of fantasy creatures and animals I don't really enjoy this title... a shame as i could have been better.
If this is about the first Witcher - it actually has quite rich bestiary. I suppose you'll find the Giant Centipede and the Zeugl particularly charming if you manage to get far enough (that is if you don't give up after several hours).

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 28, 2011 11:15 PM

Ah, I assumed she meant the first Act of the 2nd game

Damn Giant Centipedes... always scared the **** out of me when running on those fields...
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 28, 2011 11:20 PM

The 1st witcher offers many different beasts indeed.

The 2nd - well here's much worse, we have like.. uhh... 6-7? (not counting bosses or subtypes). Really a letdown.
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xerox
xerox


Promising
Undefeatable Hero
posted May 29, 2011 03:51 PM
Edited by xerox at 15:52, 29 May 2011.

Ok, so I just got this game and choosed normal because easy is usually ridiculous and I was not familiar with the Witcher series.

"Normal" that is. xDDDD

The game is so hard compared to any other game I can think off. I do not dare to imagine what the next two difficulty levels are like. xD

But I do like that the game is challenging and not like Fable 3 where it is IMPOSSIBLE to truly die, and the whole combat in Fable 3 is based around your two mouse buttons...

So a huge plus to a game that is actually challenging! I'm at the start of the game and I have died like 10 times. xD

The game is quite confusing to me. There is just so much features. A huge menu which you do not really get introduced too in the tutorial and LOTS of stuff like herbs etc that you pick up and that I have no idea what to do with. So for a newbie who is completly unfamiliar with the Witcher, this game is very confusing at first.

I think the setting is pretty boring. I have never liked the dark ages type of fantasy. I just finished the PC version of Fable 3, and this game is a thousand times darker than that.
The enviroments are beautiful, but pretty boring. I guess its just a bit to realistic to me. I would have preffered more creative architecture and landscapes.

But overall, so far I am very positive about this game.
The biggest positive about it is that it is challenging and I like the combat even though the targeting system feels a bit ackward.
The negative about is just a matter of personal taste, when I am playing a fantasy game I do not want it to be realistic or medieval Europe with some monsters in it...
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 29, 2011 03:52 PM

Quote:
The game is so hard compared to any other game I can think off.


Don't worry, it's "fake difficulty". As always.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 29, 2011 04:07 PM
Edited by Adrius at 16:09, 29 May 2011.

While I do agree that the game is pretty easy once you figure it out, I don't really get what you mean with fake difficulty.

I mean, in that case everything in this world has fake difficulty cuz with the right tools and plan anything is easy.

Quote:
The negative about is just a matter of personal taste, when I am playing a fantasy game I do not want it to be realistic or medieval Europe with some monsters in it...

Haha, and for me that's the kind of fantasy world I like most

Dark ages man... bring on the darkness...
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 29, 2011 04:11 PM
Edited by Doomforge at 16:12, 29 May 2011.

Quote:
I mean, in that case everything in this world has fake difficulty cuz with the right tools and plan anything is easy.


Most fighting games, racing games or arcade games don't have fake difficulty. you need monkey reflexes, and that's it.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 29, 2011 04:39 PM

Ah, I see... reflexes, having to remember complex moves... that kinda stuff.

Well still, if you have monkey reflexes even that is easy.

But meh... it's all too subjective anyway really, for a retard any game can be insanely difficult for example.

Hmm... I have some ideas for a higher difficulty setting...

-Parrying can only be done by pressing the parry button right before the enemy's attack. No more holding and waiting. (I'd hightly reduce the amount of Vigor needed for blocking as well to balance it)
-The amount of range that you can steer your combat rolls is reduced heavily. You can still steer your rolls a bit, but you can't roll to the side and end up behind your opponent.

That'd be enough to make the game quite a bit harder.

Other general changes I'd like:

-Much much less alchemy ingredients. I want that WOW feeling when I find the ingredient I need for the überpotion. This'll also help make bomb-spam less viable.
-I want more dramatic effects from potions... not just statistics... let Thunderbolt increase attack speed and run speed by 20% and simultaneously increase the chance of decapitations by 50%... stuff that is visually gratifying, not just background statistics.
-More mutagens and more mutagen slots, and let us re-mutate damnit! I know mutations are supposed to be final but all these lesser mutagens are completely useless otherwise!
-Less dramatic increases in sword and armor statistics. As it is now I don't really care about inserting my Ysgith runes into this sword cuz I know I'll get a better one in 5 minutes, and this goes on and on throughout the game until you reach that final piece of equipment and use all your enhancements on it, only to find that the game is over in like 5 minutes.
Make the different items unique, but don't let them be all too different in statistics. Let that armor we find in Act 1 be useful until Act 3 by allowing greater customization. More armor enhancements overall would be awesome actually.
-Survival mode. Combat in this game is awesome, so why not have a survival mode where you face greater and greater waves of enemies with the character you've developed? This mode could be activated after finishing the game once. I'm thinking 60 Nekkers vs Geralt... epic as all hell.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 29, 2011 04:55 PM

I'd love to see fourth act where all that "ultimate gear" would be of use. Right now, what's the point of getting "Forgotten Vran Sword" if the game ends 5 mins later and there's no human opponent bar Letho to fight.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 29, 2011 05:25 PM

Oh yeah that'd be awesome, or at least extend the last act a bit. There's a lot of unused opportunities with the enviroments surrounding the main location...

Hopefully we'll get to see some more DLC soon.

Oh btw:



Geralt vs Nekker heh...
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 29, 2011 07:12 PM
Edited by Zenofex at 19:13, 29 May 2011.

Quote:
I think the setting is pretty boring. I have never liked the dark ages type of fantasy. I just finished the PC version of Fable 3, and this game is a thousand times darker than that.
The enviroments are beautiful, but pretty boring. I guess its just a bit to realistic to me. I would have preffered more creative architecture and landscapes.
Can't happen. The Witcher is based on a novel (or rather a saga) which is the direct opposite of the typical epic fantasy. It IS epic, but not in the "shiny" way. I'd say it's like real medieval world placed in a parallel realm (the funny thing is that it's indeed something like that). The game devs expressed their commitment to the representation of the original Witcher world as accurately as possible numerous times and they are doing quite well. Actually the second Witcher is closer to the books than the first one which felt more "magical". Both are great achievements in terms of atmosphere but in different ways.
As for the difficulty - it gets hard only if you take a Diablo-like approach. When you learn how to dance around the enemies and to kill half a dozen of them without being scratched, you may actually find it easy (but still fun). At first I was surprised by the lethality of the opponents on Normal as well but it takes a few hours of adaptation and you'll be fine (just don't attack Endriga Queens somewhere where you can't maneuver).

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 29, 2011 10:06 PM
Edited by Adrius at 22:07, 29 May 2011.

Just came across a quest in Act 1 which I had missed... the hungover quest... hahahaha man that was epic hahaha! Oh Geralt screwed up completely

Endriga Queens? Maneuver?

Drink Tiara and Tawny Owl and block the basterd instead... turns those battles into a walk in the park
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xerox
xerox


Promising
Undefeatable Hero
posted May 29, 2011 10:57 PM

are there only human towns or do you ever visit a beautiful elven town or anything like that? or is it just dark and medieval all the way?
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted May 29, 2011 11:02 PM
Edited by Adrius at 23:06, 29 May 2011.

There's a dwarven town yes, but you ain't gonna come across any glorious shining Rivendell or anything. The era of elves is long past, it's mostly just all ruins now.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 29, 2011 11:12 PM

Quote:
are there only human towns or do you ever visit a beautiful elven town or anything like that? or is it just dark and medieval all the way?


Sapkowski's Elves are xenophobic and arrogant. Their culture is gone and they are either trying to cope in human cities or killing random humans in ambushes. You won't see any Elven cities, but you might come across some ruins (where a very nice scene can be played ^^)
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xerox
xerox


Promising
Undefeatable Hero
posted May 29, 2011 11:24 PM

this game lacks sunshine, happiness and unicorns!
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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