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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 04, 2011 11:43 AM |
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it has detection problems too, the space you're supposed to click (when collecting plants) is like 1 pixel wide sometimes.
On the Endrega stuff: They respawn infinitely until you finish the contract There's also a bug that makes them respawn instantly if you load the game near their spawning place.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 04, 2011 04:36 PM |
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I've never had any problems with the endrigas, only the queens made a few frags before I figured them out (I was initially relying on dodging, not on parrying and no Quen). If any creatures from the game are worthy of my caution, they would be the Wraiths. Their habit to absorb all the damage sometimes could be quite nasty but even then Quen makes the fight easy.
By the way I've read that Sign in question has been nerfed a bit in 1.3. Anyone been able to test it? It's indeed very easy to abuse but then again without it the fights against the heavier foes like the Draug could be a bit problematic.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 04, 2011 08:15 PM |
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Draug is a joke with good old... ignispam
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 06, 2011 10:40 PM |
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Edited by Adrius at 12:27, 07 Aug 2011.
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Apparently I've missed a quest where Dethmold gets his dick cut off.
Must... replay...!
EDIT: Hey Doom, since the 1.2 patch the Rune Sihill gets imported
It's a pretty good sword actually, +5% chance of instant kill and 3 slots for runes. Will get old pretty quick like the rest of the imports but still... nice.
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 10, 2011 12:05 AM |
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Just started on Iorveth's path. It's not as mr badguy as I imagined, really enjoyable so far.
I kinda put this game down after I finished Roche's path, didn't realize how much I've missed (like 50% of the game haha)
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 10, 2011 09:42 AM |
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A friend of mine told me that Iorveth's path is actually even better than Roche's and more hilarious due to the dwarves (mainly). So no spoilers please, I'm yet to start it.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 10, 2011 11:31 AM |
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Yes Iorweth's path is widely acknowledged as better, longer and funnier. Albeit Roche's path is something the Geralt from books would choose, I think.
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We reached to the stars and everything is now ours
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 10, 2011 06:04 PM |
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Edited by Adrius at 18:06, 10 Aug 2011.
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With Flickering Heart quest is bugged as ****... Iorveth is just NOWHERE to be found and the map marker is all over the place...
Will have to skip this quest until I meet Iorveth through some other quests...
Quite an amusing quest though, "The ****ing idiot actually went in?" Hahaha...
This is honestly the first bug I've encountered in this game ^^ Ah... besides the bomb-throwing bug. That one annoys the **** out of me on random occasions.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 13, 2011 08:01 PM |
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Witcher II 2.0 announced. Probably bugfix and maybe some new quest/quests, but who knows, maybe there's more. More info in three days.
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We reached to the stars and everything is now ours
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted August 13, 2011 08:03 PM |
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Ohh nice, hope the bomb-throwing bug gets fixed. Hate it so much when the camera gets stuck and I can't do anything until I get hit.
Still hoping to hear news of a more major expansion... I mean the final act is pretty final, but you could easily squeeze in a different area between Act II and III.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 13, 2011 09:51 PM |
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I wouldn't get my hopes too high. It's probably a few additional goodies. Unless it's the cut content that didn't make it into the game because of financial issues. They've proven they have such by adding Harpy quest in the last patch.
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We reached to the stars and everything is now ours
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 14, 2011 04:10 PM |
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I suppose the next part of the story will come with The Witcher III or at least that's how it should be. Too much and too big events are set in motion and one expansion wouldn't be able to handle so much without simplifying the things to the extreme. And CDP will have a lot of work synchronizing the choices from the previous game with the new one and tell a believable tale at the same time.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 14, 2011 04:19 PM |
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Oh, of that I'm certain. After all, Witcher is what gave them the position they are in today, along with a truckload of money. They won't stop fast, of that I'm sure.
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We reached to the stars and everything is now ours
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Manigoldo
Hired Hero
Mad Prince
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posted August 20, 2011 03:24 PM |
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Quote: I suppose the next part of the story will come with The Witcher III or at least that's how it should be. Too much and too big events are set in motion and one expansion wouldn't be able to handle so much without simplifying the things to the extreme.
I think that it will be rather addon on something. I loved first Witcher and enjoyed a lot it's second part, but the ending was a bit raw. I hope it will be continued in a big addon.
Quote: And CDP will have a lot of work synchronizing the choices from the previous game with the new one and tell a believable tale at the same time.
I wish it would be better than the synchronization we could se now. It was good, but I expected more connections, not easter eggs like presence of a character which was friend in prevoius Witcher or one dialogue. For me the best connection was when you received message from Talar.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 23, 2011 05:02 PM |
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Edited by Zenofex at 17:03, 23 Aug 2011.
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Quote: I wish it would be better than the synchronization we could se now. It was good, but I expected more connections, not easter eggs like presence of a character which was friend in prevoius Witcher or one dialogue. For me the best connection was when you received message from Talar.
It's not just that - they have to take into account not only the first Witcher but also 8 books with literally hundreds of characters and events. So far they are doing a really good job. The amount of differences in the storyline resulting from the choices made during the game could make the creation of a logical chain of events in the next game rather challenging. Hell, the entire Act II is different depending on your choice during Act I. But CDP are yet to disappoint me in this regard, story-wise the games are a real sequel to the books which is quite an achievement.
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 23, 2011 10:20 PM |
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Well well... just noticed I've missed a little e-mail in my inbox...
Quote: Dear Witcher Fans,
CD Projekt would like to invite you to be a part of our Fall Conference which takes place on the 22nd of September. The Witcher 2, version 2.0 is on its way and we would like you to join us on this special day, as we are going to reveal some new, exciting facts regarding the upcoming release and shed some light on the recently announced adaptation of Assassins of Kings for Xbox 360.
CD Projekt RED and GOG.com will be jointly streaming their international portions of the CDP Fall 2011 conference via Ustream video feed at 6:00 PM Warsaw time (4:00 pm GMT, 12:00 noon EDT, or 9:00 PDT) on Thursday 22 September here. GOG.com will be discussing their performance in 2011 and revealing new developments. CDP RED will be showing off the new features of The Witcher 2 version 2.0 live for the very first time, followed by a live gameplay demonstration of The Witcher 2 for Xbox 360. Last but not least, there is also an official unveil of the box art for the title scheduled to take place on that day.
CD Projekt RED's demonstration of The Witcher 2 version 2.0 new content, will start at 4:15 GMT, and version 2.0 will become available just one week after the event on the 29th of September. During the presentation, People watching the stream will be able to take a closer look at some of the most important additions and enhancements to be included in this content update such as:
- Tutorial - New, more comprehensive tutorial that will allow players to slowly get familiar with the world of the game.
- Dark Mode - a brand new difficulty level designed for everyone who's looking for a fresh challenge. This mode also comes with a special set of dark-themed items to go along with it.
- Arena Mode - the arcade style mode where players fight countless waves of enemies in order to achieve the highest score, and later boast about it on specifically designed leaderboards. Be sure to watch this segment to see the new opponent that's being introduced to the game with version 2.0!
Fans from all over the world will also be able to watch live gameplay from The Witcher 2 on Xbox 360 and see how the development of the most complex and unique RPG to ever arrive on consoles is coming along. The creators of The Witcher 2 will wrap up the CDP Fall 2011 conference by talking in detail about the development philosophy behind the title.
Make sure to tune in at 6:00 PM Warsaw time (4:00 pm GMT, 12:00 noon EDT, or 9:00 PDT) on Thursday 22 September at Ustream, or you can check out the streams at GOG.com and The Witcher Facebook page.
Arena mode FTW! **** YES! That one was definitely on my wishlist!
Dark Mode sounds interesting as well.
Too bad my internet is slow as **** right now, can't watch any of those videos...
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted September 24, 2011 04:27 PM |
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Dark Mode seems interesting to me. I hope it's a bit more challenging. The regular one was a joke
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We reached to the stars and everything is now ours
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 30, 2011 11:09 AM |
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Here's the full list of changes for the 2.0 patch.
New Game Modes
Arena - is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.
To post your point totals to the forum, you must be registered and have a forum account! Register and establish your account directly through the game launcher or go to www.thewitcher.com. You can then log in to your account via the launcher.
IMPORTANT: Players using mods to alter their character attributes and statistics will not be able to post their point totals from the arena to the server. This is a necessary precaution to prevent any attempts at distorting competition or misrepresenting player achievements.
Tutorial - The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.
Dark Difficulty - The ‘Dark’ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher’s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.
Corrections and improvements to combat:
Numerous improvements have been made in the targeting system.
Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
The target locking system has been improved. Preference is now given to previously highlighted targets.
Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
Attacks can now be continued even when a key controlling Geralt’s movement (e.g. W, S, A, D) is depressed.
Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
Geralt can now pivot 180 degrees immediately after completing an attack.
Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.
Other corrections and amendments:
Casting several bombs no longer blocks further inputs.
An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
The amount of disk space required for game patching has been reduced.
The loading of selected Witcher 1 game saves no longer causes the game to crash.
A greater number of monsters now appear in the cave leading to Loc Muinne.
Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
The visual effect accompanying Adrenaline use no longer disappears prematurely.
Archers now draw their swords more quickly when Geralt approaches.
Mages no longer automatically cast shield spells when Geralt casts daggers at them.
The game is now paused when Geralt executes a finishing move in combat.
The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
Physics on cast daggers have been improved.
The site for aiming daggers is now more visible.
Geralt’s animation when he dies while casting the Axii Sign has been corrected.
An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
An exploit related to the ‘Insane’ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
Camera positioning/operation has been corrected during the boss fight against the kayran.
Camera control via gamepads has been improved.
Assorted adjustments have been made in mutagen statistics.
The ‘Junk’ filter in the Inventory has been adjusted to provide for correct item filtering.
In the Inventory, the dialogue window warning of prohibited actions has been corrected.
Assorted corrections have been introduced to the mini-map in Chapter 1.
Audio balance throughout the game has been adjusted.
Erratic character teleportation in mini–games has been eliminated.
Assorted adjustments have been made in animations applying to nekkers.
A minor bug in the “Scent of Incense” quest has been resolved.
Numerous minor fixes have been introduced in character lip-sync throughout the game.
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AlexSpl
Responsible
Supreme Hero
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posted September 30, 2011 11:11 AM |
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Haven't played yet. Think I start it when v3.0 is released.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted October 06, 2011 06:18 PM |
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Well, tried some 2.0, even though I previosly sworn I will never touch Witcher 2 again. Doing a full powergame-igni build this time.
To be honest, I'm not very impressed. Haven't tried the arena, but the regular difficulty seems actually EASIER (because the controls are bajillion times more responsive) rather than harder. And the game still lacks a GAME in it. I mean, it's a great story, an interactive movie of sorts, but there isn't really much to say about combat. Still 6 types of monsters that keep repeating themselves throught the whole game, and still no enemies to fight other than final boss with the best steel sword in game. Kinda beats the purpose if you ask me.
I think that instead of arena, they should simply add 3-4 quests to third act, along with a conclusive ending, which would bring this game to decent. Right now it's like getting a tasty meal, then getting it snatched from your face before you're even half way through it.
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We reached to the stars and everything is now ours
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